Summary
Nice little game for Sega fanatics...but nothing too special.
General
Unlike in Sonic Spinball, their is an actual pinball so it can not be controlled. A disadvantage that makes expert flipper-aiming required. I'm also a bit confused as to why the controls are left and B rather than just A and B. The voice "BALL SAVED" is hilarious but the "Boooo" gets annoying after a while.
Again, like with Spinball boredom is the enemy, as even with the switching locations the gameplay can get tedious or simply too long. Sometimes losing is almost a relief because of the potentially long playtime.
To encourage the player to keep gaming, there is a "story" but it's fairly generic, just brainwashed characters challenging Sonic.
On the plus side, the designs of the courses are well thought-out. The Sonic one, for example, has chao than can evolve or even reincarnate after the ball falls into a certain hole. There are other familiar and changing features that fans of Sonic, Nights, and Amigo would find enjoyable. Music is familiar too!
There are also some bonus mini-games that are mildly entertaining, including a Tiny Chao Garden. However nowadays multiplayer or "party" mode is kinda worthless, unless player 2 also has a Gameboy Advance and a copy of the game.
Final Ranking: D
Pretty relaxed, this game is fairly fun and there's lots of little entertaining details. The reason for the lower rank, though, is that (as a Sonic game) it seems too long. Players would likely become impatient after awhile--or possibly frustrated, and it doesn't have the same personality as similar Sonic Spinball.
It still makes a nice supplement to other Sonic games, as seen with the various complications ("2 games in 1").
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