Showing posts with label Sonic Mania. Show all posts
Showing posts with label Sonic Mania. Show all posts

Monday, June 7, 2021

Sonic Mania OST Review

     


Summary


As I mentioned in my review for the game, I was very disappointed by the acclaimed soundtrack for Sonic Mania. While I did not hate the music, I could not agree with the label "best soundtrack" or even "one of the best." Instead I labeled it "good...but extremely overrated." 

Still, I was trying to have an open mind by giving the OST a second chance, here. 

While a few songs were better than I thought, others are even worse. I didn't care for Studioplolis at all this time around.

Remixes

  • Half were fairly bland remakes of the original. (Mostly Act 1s) 
  • The rest were over cluttered with mixes of sound effects and instrumentals, resulting in something crazy and over-the-top. (Act 2s) 

I was only truly impressed by Oil Ocean and Lava Reef, which were more focused. 

New Zones and Songs

  • Unimpressive as a whole, pretty different compared to the classics. 
    • Studiopolis is perhaps the most exaggerated song. 
    • The boss music is not very serious, save the final boss. 
    • The title music and other bits try too hard to make things overly fun/happy. 
  • Was interesting that Egg Reverie seemed to have a bit of "Fist Bump," though. 
    • There were lots of other hints like Metallic Madness in Chemical Plant, but that seemed excessive (Metallic Madness...was in the game!). 
  • I liked Knuckles' Mirage Saloon song--perhaps because I see hip-hop as more of a Knuckles thing. Otherwise the main appeal was Titanic Monarch.   
I heard that Tee Lopes (the composer) wanted the music to sound like a Sonic CD 2 (presumably JP)...

I don't think that was the right approach. This should have been musically more like "Sonic 4getting about Sonic 4." 

Sonic 1/2 had a pop-ish, by now retro sound that started the whole thing. While 3 had some input from MJ, it wasn't a huge genre change. It was different, but there were still those "classic" elements that would also join &Knuckles. While the music could be fun, it was never this overblown. 

Sonic Spinball and both 3D Blasts seem more apart of the main games than this.  

Ultimately, though, it doesn't out do either CD OST or Sonic 2 or 3. For me, it doesn't out do the nostalgia of any of the classics. 


Best Song: Titanic Monarch Act 1

Runner-Up (s): Comfort Zone/Main Menu, Sunshine Cassette/Save Select, Chemical Plant Act 1, Flying Battery Act 2, Hydrocity Act 2, Wildstyle Pistolero (Mirage Saloon K), Oil Ocean Act 1/2, Lava Reef Act 1/2, Titanic Monarch Act 2 

Now this sounds like a climax. Pretty/exploratory, but stressed and tense as well. Yet while dark and serious in general, there is also a sense of heroism. It keeps within this more dramatic tone, not being cheeky/brash like most of the OST.    

Oh, and a bonus? Combining some bits of the JP/US CD OSTs? As in Easter Egg for sharp ears? Exactly what I wanted (well, sort of). Epic Act 2 and steady Lava Reef Act 2 are close runner-ups. 


Worst Song: Stardust Speedway Zone Act 1

Runner Up (s): Discovery/Title, Greenhill 1/2, Studiopolis 1/2, Tabloid Jargon (Press Garden Act 1), VS Metal Sonic (Stardust Speedway Boss), Rogues Gallery (Mirage Saloon Act 3), Invincibility 

Disgusting. Absolutely disgusting. Did I mention that when it comes to SDSW I'm a big US fan? Well the past was the same either way, right? So this should be just fine regardless. 

It's not. I can fully say the original was not only better, but a masterpiece in comparison. I even like Act 2 better, because at least it was respectful to the original JP song. 

The highlight of the 93' piece was a downright beautiful piano, and, if memory serves me correct, some fairly nice synth below the famous "hues." As much as I poke fun at the "hues" (really "Heys"), I would take them any day over...

HUH-UGH! HUH UGH! UGH! BREAK IT BREAK IT DOWN! Yeah break the original into a nightmare.   

Bottom line: miss the piano and hate "HUH-UGH" more than I ever have "hue." 

 

Final Ranking: C


For nostalgia, I think Sonic Generations was more respectful. 

  • Mania has its own theme and forcing those familiar levels in--while keeping them fresh and a part of the "happy-go-lucky" style...it resulted in something odd. 
    • Still a fair soundtrack, Mania is a better attempt at "classic Sonic" than Sonic 4 Ep 1/2, and Forces' classic stages...but not better than the genuine games.  
  • As for the new content, it will be hit or miss. For me, it's mostly miss but it is popular, so it must hit with a lot of people. 

Mania doesn't try to be more than it is. It takes pride in simply being a video game, and for those hungry for the 90s, that'll do. 

Monday, February 22, 2021

Sonic Mania Review



Summary

THE BEST-ahem. Let's not get ahead of ourselves. 


Gameplay and Controls


The gameplay is a lot like the classic games, even with different options for spinning styles. that being said, it's easy for anyone to pick up and play (though it will make you miss the simplicity of the ABC type of controller). 


Plot and Characters


I'm not really into the whole hard-boiled heavies thing. Pretty lame, honestly. 

While it would have been nice to add Amy maybe as an Easter Egg like Sonic Advance 2, the original games basically were Sonic, Tails, and Knuckles, so I'm content. 

I thought the Phantom Ruby thing was actually kind of annoying, here. Does this have an instruction manual? Where's my backstory?!


Level Design



What is impressive: layout and gimmicks. Especially in Act 2, they try to jazz things up. I LOVED the Mean Bean part in Chemical Plant. Best surprise in the whole game, and the easiest boss by far. 

What's not: the actual locations. First, let's choose the most obvious levels possible. GREEN HILL! CHEMICAL PLANT! FLYING BATTERY UM, WHERE IS ICE CAP?! At least there's Lava Reef. 

I don't like the reusing locations thing Sega's been pulling since Generations. I don't care who made this version, that's no excuse. Maybe 1 or 2, NOT HALF THE GAME. And NO, NO, NO, not the same levels from Generations, ugh. Then stupid Forces made this even worse. 

I don't like the bosses at all. This is the classic days, so they should not take more than 3 minutes max. These are much too difficult and slow (Sonic 4 had this problem, too). Ugh, Stuidopolis is annoying. 

The original levels must be creative, then, right? Ugh. I like half of them, maybe, visually, Mirage Saloon the best (and that...was inspired from the scrapped CD level...which was inspired from the scrapped Sonic 2 level). Stuidopolis is very cool...but nothing says classic Sonic quite like a HUGE CITY. No, wait, that's Mod Sonic, ugh. Press Garden annoyed me almost as much as Marble Garden from Sonic 3. 

Just...it wasn't as fun to go through as anything from, say, Sonic 2. Including all 3 acts of Metropolis Zone. I think there's an identity issue and they tried to pile too many ideas up. It got cluttered.  


Music 



Mania's OST was disappointing. I would not call it bad--some of the songs are epic. But as a whole it's not deserving of it's high, HIGH praise. 

Many of the tracks, especially in the beginning, are so happy it feels forced. It can get annoying.

The biggest disappointment while playing the game was Stardust Speedway: my literal reaction was "What the FXXX?" At the time I was so excited to get to the level that I completely forgot about the original Japanese soundtrack. Foolishly I thought maybe there was some Easter Egg that would change it, or I at least expected some of the instrumentation to be similar to the US OST as a compromise, but I couldn't be more wrong. 

I told myself to get over it and enjoy the remix in Forces. Unfortunately, even now that I have a deeper respect for the JP version, I can't enjoy the Stardust Speedway mixes. 

The beautiful piano in the past--the main attraction--has been altered into something passive and the "Hues" have become cringe-worthy "Huh-UGH"s. Act 2 was an improvement, but still not as good as the original (or the US version!). 

The Metallic Madness remixes weren't as disturbing. They were fine, but not as impactful as "You Can't Do Anything, So Don't Even Try."   

Green Hill's been remixed so many times that not even resurrecting Michael Jackson and asking him to compose it would make it seem any different. 

Still, a lot of the remixes are good; they just don't jump out at me as special. The exception is Lava Reef Act 2, which took a more radical change--worth the risk. I also liked Titanic Monarch Zone, but the other originals are mostly hit or miss. 

As a whole it's not bad, I'd still call it good! But it's not even close to being the best in the series. Considering Sonic titles of the 2010s, it was probably the best in a while, but Team Sonic Racing has already surpassed it as the best of that era. 

  

Final Thoughts


  • While I like all the little details and Easter eggs, I kinda' expected more. It almost seems like they reference the obscure stuff over the things you'd expect. 
  • Even though this is "by the fans," the game seems more biased to "Japan Sonic." They kinda' tried some things like some 90s air brushing on the art, but it does not look nearly as authentic to "American-ized Sonic" box art as the animation does to Sonic CD's cutscenes. 
    • Light Blue Sonic. Even with the original Sega CD he was not really light blue like that (the colors are washed out/not pixel-y in the rerelease). 
    • Sonic's shoes did not have gold buckles really. Just in the CD cutscenes and Mod games. 
    • There's hints of the JP CD OST all over and stuff inspired from it. The US? Some drum samples in like one level.
      • Not to mention the SegaSonic stuff in Plus
    • References to JP-exclusive stuff like Sega Popcorn Shop yet no references to the DiC cartoons? Mirage was callin' for a AoStH one?
    • Sorry, Sega. THERE IS NO CLASSIC EGGMAN. ONLY ROBOTNIK. 
    • I don't know, it just kinda' bothered me they couldn't make some sacrifices like calling him Robotnik. 
      • I mean, other than that nasty attempt at 90s airbrushing, only Ray's shoes (a reference to the Archie Comics) is an American thing.  
  • This is what Sonic 4 should have been. Still, Sonic never left 2-D. The Sonic Rush and Sonic Advance games are crying. 

Final Ranking: A

That's a low A, actually, I was tempted to give it a B, if not for one simple fact: this is the Sonic sequel we always wanted. I never understood it. If they had the tech in the 90s to make a Genesis game, why not just MAKE ANOTHER ONE? I've grown to love the 2000s games, but I had this thought with Sonic 4, Generations, and even Sonic Adventure. Yet now here it is, and it's not enough? 

I don't know, maybe it's all the praise the game gets. I usually end up liking the "bad" games because my expectations are so low. But I guess Mania doesn't meet the expectations because everyone says it's perfect. 

It's still the best game in a long time, though. 



Sonic Mania Plus

Ray is kinda' annoying, and I was expecting more levels, but I like the character aspect. Can I get a US Stardust Speedway DLC? Please? There's a nice version by Jun Senoue and Cash Cash!

Final Ranking: S

They changed it up with the gameplay, and somehow I ended up liking the idea. IDK, whatever. 

Monday, December 31, 2018

This Year...

10 Super-Sonic Moments to Remember From 2018



Sonic Mania and Sonic Forces

Although released in 2017, these games were still "new" to gamers. Sonic Mania Plus was released later, and Forces kept players busy with Avatar skins/accessories.  

1 Mania's insane amount of Easter eggs and classic goodies: Super-Peel Out; CD-like opening sequence; small Amy appearance; Mean Bean; Bark, Bean, and Nack; the Metal Sonic projector and the machine in the past...the list goes on and on. 

2 It's retro style was what Sonic 4 should have been, and it pleased many.   

3 Plus re-introduced Mighty and Ray, who haven't been around since the 90s, (SegaSonic the Hedgehog and Knuckles' Chaotix). Other Note: Ray's shoes redesigned blue, in honor of his appearance in the Archie comics. 

4 Forces saw a new concept come to light: designing a character. Inspired by the amount of fan creations out there, Forces lets players customize the "Avatar," who would have their own ability and a unique look. 

5 Forces saw the return of the most characters since Sonic Generations. The only major characters absent (that had been in Generations) were Blaze (who, remember, is from another dimension) and Cream.   

6 Forces may have centered around Sonic, Classic, and the Avatar, but it also was the first time Shadow had been playable in a Sonic game since 2010 (Free Riders) and playable in a "main-game" since 2006 (Sonic 06). In addition to being playable in certain Sonic levels, he has his own "episode" (although it's very short) which serves as a prequel.   


IDW's New Sonic Comic

IDW released their new Sonic comic this year, which was released every week for 4 issues, then monthly. 

7 Sonic and friends deal with the "Fallout" from Sonic Forces. The comic slowly introduces the characters to new readers (Tails, Knuckles, Amy, Blaze, the Chaotix, Eggman, Team Dark, etc).  

8 New characters are introduced, including Tangle the Lemur, Whisper the Wolf, and (LAAAAME) trouble makers Rough & Tumble. It should be noted that Tangle will become a major reoccurring character. 

9 In addition to starting a new story arc involving a familiar mechanical villain, IDW released it's first one-shot, which is a prequel to Team Sonic Racing, the up-coming 2019 game. Curiously, it's set "in the world of Team Sonic Racing," not the "main" IDW story (why am I getting "in another time, another place" vibe?*). 


Sonic Mania Adventures

To support the release of Mania plus, a short animated series was made in the style of Mania's opening. On Youtube, it picked up directly where Forces left off (from Classic's point of view).    

10 Mania Adventures brought the entire "classic cast" of Mania together. Sonic, Tails, Knuckles, Ray, Mighty, Metal Sonic, and Eggman.**  

*"In Another Time, Another Place" was Archie's way of adapting the videogames. Luckily, IDW isn't just copying the game's opening cutscene and slightly shortening it. 
**Update: Mania recently added an extra addition to the series that features (previously sidelined) Classic Amy Rose.


2019

Next year we have more comics to look forward to, as well as Team Sonic Racing. What else will happen? 
  • What other games will Sega be making? 
  • Is Classic strictly an anniversary character or will he have his own spin-off series now that he's "from another dimension" and not just time-travelling? 
  • Are they ever going to replace the current voice actors? 
  • How long will Sonic Boom last? 
  • Will the Archie comics be revived or left in the shadow of IDW? 
  • Are we going to get more on the Sonic Movie (please, no!)? 
  • Sega, can you please, please, please make a game were Sonic, Shadow, and Blaze have playable stories?

Ah, well. I guess we'll just have to wait and see! 2019, here we come. 

Saturday, September 2, 2017

Alright, fine. Let's talk Mania. (About it's awesome opening and it's imapct)

Sonic Mania is a 2D, classic Sonic game (released, that's right, here in 2017). If you don't know that much you either haven't looked up 'Sonic' in the last (year?) or you're not a Sonic fan. In which case, I guess you should find a different blog.




Mania's opening. Note the flickies.

For those who haven't watched it ten million times, here it is, along with it's preorder trailer: 

https://www.youtube.com/watch?v=Ex3QDARGtLg

 
The Opening. It's sick! (I mean awesome)
I recently watched the Sonic Mania opening...



The Opening
 
It's pretty epic. I love animation. Hate CGI. I understand it, in a video game. It's not a TV show, after all. But when they add it, I'm reeling with excitement: obsessed.

Sonic CD was the first to do so (that technically making it the first official cutscenes--something more than the in game sprites moving around...). It had an awesome opening that leaves "Sonic Boom" (by that I mean the song) echoing in your head for the rest of the day. In the American version, of course. It also had two endings and some clips during the credits, all pure amazing...ness.


Sonic CD-an ending credit scene

We wouldn't see anything like this again until Sonic Riders, with it's speedy, way past cool opening (called the "Demo Loop" in the theater section). It showed us, with it's edgy style and it's fast pace, "what true speed is...."


Sonic Rider's Opening

The only other games to compete with these striking scenes where Sonic and the Secret Rings, and Sonic and the Black Knight, AKA the "storybook series." The majority of the cutscenes in these games where not CGI but "purposely made 2D." I thought this was genius. This way, there were no "bad" (lesser quality) cutscenes, and the styles fit in with the themes of each tale. It was revolutionary. Too bad there are and likely will only ever be two.



Sonic and the Secret Rings and it's "picture like" cutscenes

But now we have a new revolution. And it's name is Mania. Sonic Mania.



Mania's pre-order trailer

Although the gloss and quality clear defines it as a work of the modern world, the opening fits early Sonic art (JP art...in the US he looked edgier. Or 90sier. Take your pick) and Sonic CD's style. It defines the game as every thing a Sonic game should be: Cool, cute, and fun.



The Opening

Personally I thought the music was "meh," but everyone was raving about it in the comments. It must be more of the world likes what I hate and blah blah blah. I mean, it was alright, sure. But it's not Crush 40, am I right?
Did somebody say Sonic Heroes? Because...


The Opening

At his side are his best buds Tails and Knuckles (as they are playable in the game). We get some peeks at the levels the game has in store with out it feeling slow. Sonic's attitude is the same as it has been: tapping his foot, giving a thumbs up, and expressing himself through smirks and stares.


Pre-order Trailer

I'd like to point out that Modern Sonic does the same (there where points where I was either like "that's just like modern," or "That's classic right there!") with his expressions, but since Classic Sonic lives in a (er...almost) voiceless world, it has more of an impact. Also, again, it's very similar to CD. 
 
Battle of the Ages...well not really. Gotta think fast?
 
I have to admit, I haven't been obsessing over this like...well? Everyone else. I love classic, I do, but instead of simply enjoying this moment, most have been trashing Sonic's modern era. Here's what I commented on one the youtube videos of it (not that you'd know considering it got buried among a ton of hater's comments--why they didn't reply to me remains a mystery. Scaredy-cats.)

This is what I put, mad at comments putting down modern games, voice acting, and storylines:
 
"First of all: WHOO! That was awesome (jumps up and down like a four year old)! WHOO! (looks at comments-sighs) Second of all: Stop trashing the modern era...When I was young, I played the classic games and watched the cartoons and I always disliked all the modern games and characters, save for Sonic (I loved those green eyes) and the main cast (Tails, Amy, Knux). But when I got older (and my family finally decided to move up from a Sega Genesis), I started to play the modern games, and now I love them (and modern characters--Shadow, Blaze, Jet...). I think most classic fans would like them, too, if they could adjust to the gameplay. Remember the ever so hated Sonic 06? I love that game; I think it's really fun. I like the stories, and the voice acting (at least with the 4kids voice actors). There had always has been a story to Sonic, whether it's the instruction book saying that Dr. Robotnik's up to his old tricks, Knuckles punching Sonic in the beginning of Sonic 3, or Sonic rescuing Amy ("Sally") after beating Metal Sonic. The story is just told differently, now. Now it's Sonic calling Shadow "faker" and it's Amy chasing Sonic with a huge hammer. Sonic may have gotten taller and his eyes maybe green but he's never lost his "I'm WAITING" attitude. Modern Sonic is Classic Sonic. End of story. On a side note, for those of you who have never touched a game beyond the 90s, I'd recommend Sonic Rush. It's 2D(.5) on the DS, close enough to classic gameplay that you could pick it up after playing a round of Sonic 2, and modern enough to include a different character with her own (pretty awesome) storyline and moves. If you not interested, THAT'S WHY THEY MADE THIS GAME, but stop taking your anger (probably from Sonic 4, right? I can't defend that. It made Sonic a slow-mo!) out on those who like the modern games. A person (or rather, "I") can easily love a round of Spring Yard Zone as they can a round of Mystic Mansion. And a person can be excited just as excited to play Mania as Forces (not me, though. I hear they're trying to make Shadow into a henchmen-type. Don't think I like that. Meanwhile, here's Mania, showing off some serious style). Now. I'm going to watch Sonic CD's opening and then Sonic Riders and then I'll watch this one again. Back to the awesome-ness. Back to the awesome-ness. 'I'm outta here.'"

If you don't feel like reading that, here's a summary: I love classic, but I love modern too. So XXXX off. It was a bit kinder but that's what it is.

Sonic CD: Sonic and a rescued Amy


So?
I probably won't get Mania for a long time. I mean, it's not like won't be available five years from now, when it's (hopefully) cheaper. That's my logic with most of the games now. It looks exciting; it looks like fun. But so does Sonic 2, which is currently shoved in my Sega Genesis.
"Respect the classics, man."


Sonic Mania Opening. Ignore Knuckles.


After Thoughts
First of all, I hope there's more of this animation, in Mania (I'm sure I could look it up, but do I dare?), but also in the Sonic series as a whole. I liked the cartoons as a kid, and was pretty disappointed that Sonic Boom was CGI (one of MANY disappointments with that show). But I think we all were impressed/satisfied with this style. I want more! Not just for classic, but for modern, too. I remember wishing that Zero Gravity ("Sonic Riders 2") had an intro like the first one...
It shows that the creators care about quality and expression, and it shows something important: that Sonic is cool.  

I hope that this [game] continues to be a new series, of sorts. Classic and modern. 2D games with simple expression, and 3D with complex stories.
...but I hope they ditch the cliché fan favs. No more Green Hill. Please. If I see or play it again, I swear...Seriously. I avoid Sonic 1 now. And classic should stick to his games and the generation series (if that becomes a thing). There's no need to give us more confusing 2D that's 3D. We want classic to be classic, not modern classic. If that makes any sense.

When they made Sonic 4, this is what we wanted. Old school style with new school polish. I'm sure that we'll all love it, but is it truly a new spin on the old tale, or is it just a rehash of the same old same old?

(Dun dun dun! To be continued...But, you know, not really.)

Have you gotten to play Mania? Tell what you think of it in the comments. Think it's exciting? Lame? Come on. Do it. I'm waiting...


Pre-order trailer

Well I'm outta here.