Showing posts with label GUN. Show all posts
Showing posts with label GUN. Show all posts

Friday, January 22, 2021

Shadow the Hedgehog Review


Rank @ End


Summary

Edgy!


Gameplay and Level Design



The gameplay is pretty good. It's got the speed of a Sonic game mixed with other elements. The guns are easy to adjust to, and there are many types. Sometimes choosing the right weapon means the difference between a A and C Rank (Hint: choose an Alien Weapon over a GUN one, even if it doesn't have as much ammo--it packs a better punch). The vehicles are more disappointing. The cars/cycle are fair, and the hovercraft would be okay if it were a bit faster. But the odd "jumping" and shooting ones are a invitation for disaster. Chaos Control and Blast are awesome for giving invincibility and unlimited ammo alone, but are even better considering their abilities. 

The missions could be a hard/easy, and it really depends on each specific one. As a whole I think it was a good idea because they are technically optional and fit into the plot so that they are not as random/forced as missions in, say, the Secret Rings. 

I like the visible designs. There are a lot of distressed scenes and spins on familiar locations. The maze that is the level layout, however...for most it's manageable, but Mad Matrix, The Doom, and some others are hard to navigate. Having 80% of the path covered in toxic waste in levels like Prison Island wasn't the best plan, either.    


Story and Characters



The main idea of an alien invasion makes for an action-driven plot. Unfortunately Black Doom lacked "Mephiles" level creepiness. I think having a "lacky" or even treating Doom's Eye as a different character would have helped keep the leader more of a mystery (instead of a demanding son of a bXXXX). Except for being tied to a "promise" that he knows nothing about, Shadow does not have a good reason to side with the Black Arms. 

Adding some "behind the scenes" with GUN and the President may have been an attempt to mature things. It would be fine, if not for the constant 2 cutscenes that ALWAYS play after Westopolis. I like the GUN Commander because it explains GUN's overzealous behavior in SA2. Sir, the hedgehog we caught just escaped from one of our helicopters because we wouldn't give him pizza. A HEDEGHOG?! MOBLIZE THE TRUCK, NOOOOW! But sir, that Truck will crush the cars parked-- I GAVE YOU AN ORDER SOLIDER! Yes sir!    

The flashbacks proved interesting, but considering all of the talk about the past and it's importance, I kinda' wish there was more of it. It feels like more time is spent with Shadow thinking he is an android than with Maria's death or promise. 

Overall, I think the different paths was a smart move, but it makes it hard to tell what's "canon." I wish one of the endings would have been the "true" events (the neutral-hero one, maybe?). The last story is a bit long to watch, and I'm not sure if it's worth it. The Black Doom reveal is cliche, and I almost wish the villain had explained so at the beginning to confuse Shadow then. The video with Gerald and Maria was the best part of Last Story, plot-wise. After Shadow's huge quest to "find the truth," he decides to throw it all away? I like it in retrospect, but at first I really didn't like how he tossed Maria's photo.    

I liked that the supporting cast was either able to help, or could be ignored. There is a large cast and it's cool to see Shadow bond with characters he wasn't really seen with before like Knuckles and Espio. Still, story-wise Rouge's character is underused. At least Omega got a role in the android plots. She's there for the fight with Doom in the dark end, but not in the cutscene? What's with that? And I think she would have fit in the neutral-hero end better than Vector. 

Music and Voice Acting



The tracks really fit the situation. Central City and Westopolis are intense. Lost Impact is slower and more mysterious. More of a electronic vibe is used for the levels that take place in the digital dimension. The entire game does not have the same diversity in genres as a traditional Sonic game, but while being mostly edgy-rock and guitar-heavy, it's awesome. The vocal tracks, including the likes of "I am All of Me" and "Never Turn Back," are possibly some of the best in the series ("Chosen One" is particularly fitting), though it's a shame some of them had to be "lost." Sadly that resulted in the neutral-dark path not really having its own theme.

This game (along with Rush) was the first to feature the 4kids cast. I'd say it was a move for the better...but I can see why people were upset. Jason Griffith's Shadow voice is perfect, but his Sonic voice here is a bit odd. Instead of saying "Yo!," for example, it's a drawn out "Y-ho!" Rebecca Honig (usually Cream) voiced Maria in this game differently than she did in Sonic X. It's not bad, but I'm not sure if it was better than her voice in SA2. Some characters like Tails are louder/annoying while others like Cream are hard to hear. It wasn't their best, but generally the cast did alright.   

   

Visuals and Graphics



I liked the grungy menu, but by the time I got to the fire in Shadow's eyes I felt like it was too far. CG cutcenes look good, but why did they waste time on the Eclipse Cannon scene? I don't care if it's an Independence Day reference, "real" Maria's deserved that quality. 

The graphics aren't good. The designs are cool but the execution is clunky and looks like garbage.  


Final Thoughts




  • This game is misportrayed as overly violent and edgy to the point of cheese. They overdramatized things especially in the intro and with the box art, I'll give them that. But the guns aren't realistic in the slightest, and are quite an improvement from Gamma/Tails/Eggman's weapons. 
    • Oh, and the "assassinate the President" mission was shooting a plane that will survive if the mission is completed or not.
  • I did not mind Shadow swearing. I found "damn, not here," relatable. But it was a bad idea for the other characters (Sonic, Knuckles, Espio) because it seems unnatural (especially Sonic). 
    • I kinda's wish the game HAD been rated Teen, just so people would not XXXXX about it. 
      • It's pretty hypocritical, too, because fans will say the guns and swearing were mistakes and than rant about the dub of Sonic X censoring swearing, alcohol, and death.   
  • Though it wasn't seen as a good move at the time, I like the 4kids cast a lot. They'd get better more in the 2007 range. 
    • I get why fans were upset with what happened, in particular with Ryan Drummond (who wasn't even informed of the change!). But even though Griffith's Sonic was different, it was still that "Sonic-type" of voice that Drummond, Jaleel White, and even the OVA guy seemed to have. The change to Roger Craig Smith's deeper, 2010-esque take on Sonic was so much more radical. 
  • It was cool to have two sorta' warring factions fighting, but it'd be BETTER if they acknowledged the player. If you're helping GUN, do they have to shoot at you?! The Heal Canon can help, but really?!
  • It was cool to see the different sides of Shadow. 
  • Expert Mode is pretty cool and the instructions could be funny.
  • Forget Heroes and Generations. This is Charmy's best game.  

 

Final Ranking: B


I gotta' say, I was on the fence between giving this a B and a C. I guess the replay value gives it the edge (no pun intended). 

An experimental game, Shadow the Hedgehog is not without its faults. It is fun, though. The plot was not perfect, but having aliens invade remains a better point, and the mission/plot structure isn't bad. I'd have to say the gameplay is pretty good for a modern game, and easier than many other shooter-games. Shadow had its own, "darker" theme and stuck to it, which I think is fair since it's a spin-off. Still, it's not gonna' work for people who look for more variety.    


Tuesday, June 30, 2020

Shth is better than Sonic Heroes (Part 3)


Problems create a story. If there is not threat, there is no story. Overall, there was more at stake in Shadow the Hedgehog than Sonic Heroes.  

Conflict


Main Villain and Side Villains



Though I'm not a huge fan of Metal Sonic, he makes a better villain. Metal Sonic is shown to be cunning, cruel, and clever. The unexpected twist--that Metal Sonic had overthrown his own creator--was one of the highlights of Sonic Heroes. With a new edgier look, he creepily wants to prove he is "the real Sonic."

Black Doom is an evil creature, constantly asking for destruction and showing no sign of compassion whatsoever. Still, Black Doom lacks something I can't quite figure out...or maybe it's just his constant nagging throughout the game...I'm not sure, but he's more along the "Erazor Djinn" level of villainy rather than the "Mephiles" level (he comes across as lame).

Though Eggman was perceived as the villain in Heroes, he really did nothing. Metal's "fake" version of Eggman is uninteresting. Not very threatening, even in all that armor.

Shadow the game also had Eggman in a more neutral position than usual (though he behind was many of the bosses). Still seemed like in Heroes...somehow hard to take serious in comparison to his Adventure or Genesis days.

In Shadow the Hedgehog, there was also the Commander. Though he is contradictory (and lacks a real name), I was content with his inclusion. It gave a different point of view and helped explain GUN's actions in SA2 (imagine: "sir, a hedgehog stole a Chaos Emerald." "A HEDGEHOG? DEPLOY THE TROOPS NOW!") 

Even though Black Doom isn't as good as Metal Sonic, the multiple villains helped Shadow the Hedgehog and it's many storylines.  

Enemies


Heroes relies many on Egg Pawns, which are kinda' boring in design. There are bigger robots with sleeker or bulkier designs, but none really stand out.

Shth also used the lackluster Egg pawns, but there were others to fight as well...

  • I much prefer the  Black Arms--villainous aliens--to the useless wisps of Sonic Colors. They were threatening in appearance and I like the laser/ray-gun type of weapons they have. 
  • GUN is a little annoying because they keep attacking even if there is no one there or if Shadow is "on their side." It was still interesting to see GUN actually use their men instead of robots for once (though they have plenty "Flying Mantis Dog Whatever" robots, too).


I would have liked it better with nicer graphics, but Shadow the Hedgehog has cooler enemies to fight. 

Main Conflicts



The situation in Shadow the game was huge from the start: an alien invasion. Though Shadow wanted to avoid getting involved, soon he was dropping right into the middle of it.

Heroes was divided into several smaller problems: Team Hero needed to stop Eggman, Team Rose wanted to find their missing friends, Team Chaotix was trying to please their client, and Team Dark wanted revenge on/answers from/treasure from Eggman. This was fun and light-hearted, but it doesn't have the immediate urgency of that massive attack on Earth. 

In the end the Teams must band together to stop "Neo" Metal Sonic, who was behind everything. This a nice reward for finding all of the Chaos Emeralds. However, I've always felt that the absence of Super Tails/Knuckles was very anti-climatic (they just get shinny bubbles?).

In Shadow the Hedgehog, Shadow has to stop Black Doom for once and for all. What gives the end an extra punch is Maria, who appears on an old video. Shadow's connection to Black Doom is also revealed--a little cliche, but it makes the situation all the more personal. This also gets points for redeeming Professor Gerald Robontik and revealing the true purpose behind the Eclipse Canon.

The trouble met in Sonic Heroes was not bad, but it didn't seem like the stakes were as high.   


Personal Conflicts



Shadow the Hedgehog out does Heroes by a far in this category. Using the different paths for different outcomes, the game was able to address the different conflicts Shadow has. He lost his memory and his purpose. The struggle between good and evil is a prevalent theme, as well as identity and the relevance of the past.

The Last Way tries to unite the stories and step up the game. By the end, everything literally is on Shadow's shoulders. To resolve the conflict, Shadow does what is right but decides the past is the past.

To it's credit, Heroes has some personal conflicts. For the most part it's about getting along with each other. But Team Dark's story took it a step further when it showed that the "Shadow might be a robot" plot affected the entire team. Still, it's weaker compared to Shadow the Hedgehog.


"The original must exist somewhere."

Tuesday, March 17, 2020

The Maria Mystery Q&A

Maria-related Questions and Answers




Why does Maria's appearance change?
  • Shadow's memories are inconstant do to interference from Black Doom, possibly Gerald, and possibly himself (blocking it out).
    • Also, in the real world, 4 years passed between SA2 and Shth, allowing new tech or designs. 
      • Since Sonic X was an Anime and comics have different artists, she's had different styles.


How did Maria get Shadow in that tube thing?
  • It's never shown. In the games I'd assume she tricked him (like Eggman tricking Sonic but less menacing). Not sure how she did with the setting in Sonic X.
Why couldn't Maria go too?
  • From the way it looks, someone had to release the escape pod from the outside. Perhaps there was an auto mode but GUN shut it down. 
    • Also, if Maria did have NIDS, she may have had trouble surviving on the planet.
When/how did Maria really die?
  • The hallway scene seems fishy. Maria's promise in SthH and Sonic X imply she was shot during/before that scene. SA2 might suggest after, though it's hard to tell. 
  • The only real fact is that she died in the "accident," likely killed by a GUN soldier. 
Why isn't Maria mentioned as much?
  • Shadow accepted his past and has decided to live in the present.
  • Also, in the real word, the games have generally taken a "less serious" turn.


In Sonic 06 why doesn't Shadow time travel back and save Maria? 
  • As mentioned, Shadow accepted what happened and decided to lay the issue to rest. 
  • He was also too busy tracking/dodging Mephiles to further explore this Time Travel version of Chaos Control.


Why does Amy/Chris/Molly/Hope remind Shadow of Maria?
  • All these characters display some innocence or youth. 
    • Amy is the same age and wears a dress and headband. Her positive personality also seemed similar to Maria.
    • Molly and Chris are both humans (Chris being the same age as Maria, Molly the same gender). All have similar blue eyes. 
    • Hope is related to Maria and looks almost identical, but is obviously not the same person.
Is Maria a playable character?
  • In the PS2 and Gamecube versions of Shadow the Hedgehog, the character can be controlled with a second controller, similar to Tails' role in Sonic 2. 
    • Maria is the first playable human female character. 
  • Otherwise, no.


Who voiced Maria?
  • Moriah Angeline voiced the character in Sonic Adventure 2
  • Rebecca Honig (known for voicing Cream the Rabbit) voiced the character in Sonic X and Shadow the Hedgehog. 
    • Bella Hudson (known for voicing Blaze the Cat) is sometimes mistaken as her voice actor in Sonic X, but it was Rebecca Honig (she just did a slightly different take between the appearances).
      • Ironically, Hudson did voice Molly.  
What's Maria the Hedgehog?
  • A fan creation where she came back as a hedgehog (not canon).
Is Maria Shadow's girlfriend?
  • That's up to interpretation, but the main opinion is that she was like a sister to him.
Is Maria in Sonic Boom?
  • Nope!