Showing posts with label Sonic CD. Show all posts
Showing posts with label Sonic CD. Show all posts

Monday, December 6, 2021

Eras UPDATE: Classic

ALL about the classic era!


Era: Classic

Main Years: 1991-1994

Gameplay Type: 2-D Platform, side-scrolling games featuring gimmicks like rings and power-ups via item boxes.

Character Designs and Personalities: Sonic characters were typically "short" and round, with attitude. Sonic was kept very cool while Tails was a cuter sidekick. Knuckles, Sonic's first rival, was designed with a Jamaican theme in mind. 

NA/EU often used a darker airbrush effect to seem edgy while JP kept a cute, "softer" look. In western media Sonic was often shown with one line of spikes down his back (rather than layers). This "mohawk" style was based on box art and used in cartoons/comics. 

"Eggman" (JP) was shaped like an egg but with thin legs. Meanwhile "Robotnik" (NA/EU) was often shown as fat all-over. Robotnik also had a beard in the cover of Sonic 2. 

Story Type: While fairly basic, most of the plots stick to Sonic saving the world from Robotnik. This would often include saving animals, saving other characters (Tails, Amy, etc), collecting magic gemstones, and making a long journey.  

Visuals: The graphics mainly are remembered as 16-bit, though several GameGear releases (8-bit) were made. 

Often the levels would include a far away but similar-themed background with a "cut-in-half" (can see the ground or hidden paths) foreground. 

Sonic CD is unique for having several different designs for the same setting (seen via time travel). Common locations include hills, tropics, casinos, under-water passageways, and factories.    

Music: The game's music is generally pop with a retro twist. Possibly due to the limitations, a lot of songs sound a lot like an 80s keyboard solo. The first two games have a happier, pop sound. The following games have some inspiration from hip hop. The focus was on an encouraging pace with some elements of the setting worked in. 

Sonic CD was notable for being a much higher quality sound experience. The original OST heavily used samples and artificial effects for a party-techno vibe, while the NA version used guitar and live vocals for an atmospheric-rock effect.     

Voice Cast: While Sonic did not officially have a voice, the groups of VAs from the DiC cartoons are often associated with the characters of this time. Sonic was voiced by Jaleel White. Tails had several young boy actors. Robotnik, depending on character preference, is remembered for his AoStH voice, Long John Baldry (origin of the "Pingas" meme) or Jim Cummings ("darker"). Kath Souchie provided the voice for what is often portrayed as Sonic's girlfriend in 90s western media, Sally Acorn.     

Main Voice (Sonic): Jaleel White

Memorable Theme Song (for Sonic): "Sonic Boom" (from Sonic CD

Memorable Catchphrases (Sonic):  "I'm outta' here." (Sonic CD)

"I'm waiting," "Up, over, and gone," "Let's do it to it," and "Way past cool." (cartoons)

Cartoons and other Appearances: Adventure of Sonic the Hedgehog ("AoStH"), and Sonic the Hedgehog ("Sat Am") aired in the early 90s, around the time of Sonic 3. While released much later, Sonic Underground is often mixed in with the two because of similarities. 

The Archie comics began its' run in this era, incorporating elements of AoStH and the games, but mostly being based upon the plot and characters of Sat Am (Sally, Bunnie, etc). This time also saw the start of "Sonic the Comic," the UK's own "British Sonic." Sonic starred in several Japanese comics (Mangas) as well. 

Wednesday, July 7, 2021

StH: Remix (Album) Review

 

Details

Not long after Sonic Boom was released, Japan's own Sonic CD music would be released with Sonic the Hedgehog Remix. As the title suggests, the tracks are remixes. They were done by the original composers of the Japanese OST, Naofumi Hataya and Masafumi Ogata. The vocal credits were "yasu" and Momo Michishita (as "momo"). 

Part of the song "Brand New World" can be heard in the 2011 rerelease (in Time Attack mode with the Japanese OST selected). 

 

Summary

Generally I prefer Sonic Remix to the original Japanese tracks. "Dr. Gigglymen," a remix of the boss music, is a prime example of why. Everything about the original boss theme was 90s cringe. Likewise, I don't have much respect for the Japanese version of Stardust Speedway bad future, and disliked the "hues" in all time zones. 

HOWEVER, these elements wind-up addicting when morphed into "Dr. Gigglymen." The "heys" here sound smooth and catchy rather than the being the out-of-place juxtaposed garbage they are in Sonic CD. With extra influence from Final Fever, the piece soars into being one of the best Sonic CD songs. 

Techno Power mix, while being a version of Wacky Workbench as a whole, includes much of the bad futures together, creating a cool combination of some of CD's best moments. Miracle Blue/Little planet is a beautiful contrast, being a peaceful assemblage of the good futures. 

There's a lot of fun techno energy that feels less experimental and more put-together. There's just one drawback... 

The vocal songs. While I've come to enjoy most of them, they'll sound like complete nonsense to any American listener. Personally, I'm fond of all of them except "Love you 'Sonic,'" but I can see it scaring off new listeners.     


Final Ranking: A


Despite the wonky lyric/vocal tracks, Sonic the Hedgehog Remix is awesome. I think it's a fun, energetic improvement over the original Japanese music. It's a must-listen for fans of the JP OST, but I think it's appeal could go beyond that if more people knew about it. 

Monday, July 5, 2021

Sonic Boom (Album) Review

Details

Sonic Boom, released in 1994, serves as the soundtrack release for Sonic CD and Sonic Spinball. As such it is mainly by Spencer Nilsen and David Young (composed most of CD), featuring Sterling (Collision Chaos, Metallic Madness, and Robotnik) and Pastiche ("Sonic Boom"/vocals). Howard Drossin (known for Sonic Spinball, & Knuckles, etc) also contributes.  

Interestingly, it seems to be unknown whether these are actually full, uncut versions intended for Sonic CD, or if they were remixed later for the album. 

 

Summary

Fans used to the JP OST probably won't notice a difference. US fans, though, will immediately focus on the slight changes. There are different instruments, vocals, and extended portions, making each song an alternate version. 

The changes with the biggest impact are: Wacky Workbench's good future, Palmtree Panic's bad future, Metallic Madness, and Quartz Quadrant Present, though all songs are altered in some fashion. The basic deal with this album: make every song sound even better. 

The full version of "Sonic Boom," about 3 minutes, also comes from this album. The ordering is a bit strange, and the songs have funny names like "Workbench Workout" instead of just calling it "Wacky Workbench Present." Several of the future tracks have been combined, such as "Palmtree Panic" which is both the good and bad future. Additionally, several tracks from the game are missing here, such as Metallic Madness Good Future.

However the album makes up for this with its funky Sonic Spinball bonus tracks. Unfortunately The Machine and Showdown weren't used, but "Fight to the Volcanic Fortress" makes up for their loss (being pretty much 3 seconds in the game but over 3 minutes on the album). The tracks are unique and quite enjoyable.   


Final Ranking: A


While the missing tracks are a bummer, these enhanced songs from Sonic CD and Sonic Spinball are awesome and defiantly deserve more credit. 

Friday, March 19, 2021

Sonic CD US OST Review


Summary


Sonic CD had two soundtracks. The US version originally got a bit of a bad rep because critics did not understand the change, but reception after the 2011 rerelease (which included both) has been better. Still, even critics seem to love "Sonic Boom" and are impressed with the fast production (1-2 months). 

One "problem" is that there are no US past tracks because they could not replace the JP ones. It's not really their fault, but it does make the past seem quite a bit different in a few cases (I'm not including the past in this because I considered them with the JP OST). 

Like with the JP OST, this was the first of its kind for the Sonic franchise in terms of quality. Instead of a high-speed techno flair, the US version takes on an atmospheric-rock vibe. I really love the US tracks because they play on emotion so well. The selection really matches the characters, too (be it energetic guitar for Sonic, menacing synth for Metal, or creepy laughs for Robotnik).   


Best Song: Stardust Speedway BF

Runner-Up (s): Quartz Quadrant (all), Metallic Madness (all), Stardust Speedway Pres/GF, Wacky Workbench Pres/BF, Tidal Tempest Pres/BF, Palm Tree Panic Pres/GF, Collision Chaos, Special Stage, Speed Up, Invincible

This is an obvious choice, but I just can't help it! There are so many good US tracks, and all of the Stardust Speedways are the best of the best, but this one in particular is something really special. I don't just mean out of CD, but the series as a whole. Relentless drums, synthesizers, guitar, vocals, voices...it is perfect for the stormy fight against Sonic's metallic rival, and it never gets old.  


Worst Song: Game Over

Runner Up (s): Zone Clear, Boss

It's a creepy mix of...basically people laughing. While it kinda' works for the boss themes because they've got more to it, this just kinda' seems meh. 


Best Vocal Song: Sonic Boom (Closing Version)

Runner-Up (s): N/a

"Sonic Boom" is legendary, and the closing is beautiful, edgy, heroic, sad, and happy all at once. The vocals now go a calmer route, the percussion is lively, the guitar solo is awesome, and I love how it switches to an acoustic guitar at the end.     


Worst Vocal Song: Sonic Boom

Runner Up (s): N/a

"Sonic Boom" is a great song with a lot of power and courage, but the closing version just out does it, especially just versus the intro version. 


Final Ranking: A


This OST is some of the best in the classic era (no disrespect to the limits of Genesis games, I still like 'em). All of the different instruments and moods really mix into something stunning. I have no complaints. 

The reason it is not an S rank, though, is the past. I did not have those tracks with this review because they are separate, yet when I think about the actual game I have to consider it. It's a constant reminder that this OST, however awesome it maybe, was not "original." 

It's a shame, too, because the past portions are mostly about exploration, which I think they could have hit very well. 

Monday, March 15, 2021

Sonic CD JP OST Review



Summary


Sonic CD had 2 soundtracks, but in 2011 they were united in the rerelease. The JP OST has a bigger reputation, but I prefer the US one. Often I listen to the two OSTs together because I like them both a lot and I made a playlist out of it. However, I found that just listening to the OST alone and not thinking too much about comparing the two (staying away from the comments section, lol), that I was able to enjoy the soundtrack a lot better. Even the boss theme, which always annoys me, did not seem too bad.

The quality for the CD music is much better than a normal genesis game, so they were able to try new things. The Japanese soundtrack goes for a dance-techno vibe, using voice samples and clips along with dish-scratching and sirens. 

To go with the time travel motif, there is a song for the past, present, and two optional futures (good and bad). The thing I noticed way back when I first started listening to this OST: the bad futures are way more addictive than the good futures. Not that the good futures are bad, but they can seem kind of overly happy while the BFs sound like a robot rebellion. I like that the past has more of a retro feel, and the present is not to be ignored. Very good for its time. 


Best Song: Metallic Madness BF

Runner-Up (s): Wacky Workbench (all), Palm Tree Panic (all), Tidal Tempest Present/GF, Quartz Quadrant GF, Metallic Madness GF, D.A. Garden/Little Planet, Final Fever, Special Stage, Speed Up 

This one is an old favorite of mine, and it still holds up. It's a panic-driven beat with drum bursts and creepy voices. 


Worst Song: Boss

Runner Up (s): Stardust Speedway BF, Quartz Quadrant BF, Collision Chaos BF

IT'S THE FUNKY SANTA CLAUS! INGOINGOINGO R-R-RED! 

Yes, this has not aged well. It's a mess of samples and just...does not sound good. It reeks of the 90s in the worst way.   


Best Vocal Song: Cosmic Eternity (Believe in Yourself)

Runner-Up (s): N/a

It's a pretty song with a nice long opening. As with both songs, I don't care for the male vocals, but at least in this one they feel like more of a compliment to the main, female singing. 


Worst Vocal Song: Sonic You Can Do Any Thing (Toot Toot Sonic Warrior)

Runner Up (s): N/a

I like this tune a lot. It's super catchy, has some power, and the song is cute. But the entire first 30 seconds, ugh. Sorry, I think the guy signing wrote it, but I wish it solely sung by Kieko Utoku.  


Final Ranking: A


I think it really beats a lot of the classic music out because it's a better quality and more complex. It is fun to listen to. Some of them are too 90s or just out of place/odd, but it's impressive in all.   

Friday, August 7, 2020

Cover vs Original: Sonic Boom

Sonic Boom was the notable theme of Sonic CD. Despite the "soundtrack wars," even those who prefer the Japanese soundtrack seem to have a bit of a soft spot for the song.

Sonic Boom/Closing (Pastiche)

Upbeat, the song's rock vibe is aided by encouraging lyrics that narrate the situation. For the closing, everything's a bit slower and more gentle.

Cover (Crush 40/Cash Cash)

Clearly with a more modern vibe, the vocals are backed by a more robot-like tone. The combination of Crush 40's more traditional, natural rock along with Cash Cash's more futuristic, experimental effects is a unique and memorable performance.

Winner: Original

While the remade version is likable, the original is better balanced and inseparable from both "classic" Sonic and Sonic CD. The more recent sound of the cover actually works against it, a bit, though it certainly has its' moments.

I really wish they had made "Sonic Boom" the theme of the Sonic Boom the TV Show. Would have been a lot better than what we got.   

Wednesday, July 1, 2020

Sonic CD Review


As with all my reviews, the rank will be posted at the bottom.

Summary


Though it's often forgotten compared to other "classics" (like Sonic 1-3&K) Sonic CD may be one of the best games to date.


Gameplay




  • The gameplay is naturally similar to Sonic 1, with the addition of the "peel out" move, which is interesting. I like the way it looks, but the spindash is more practical, really. 
  • The ability to "time travel" in just a few seconds is awesome. I wish future games (*cough*cough*06!*aheck*Generations!) had looked to this game for inspiration. 
  • The "fight" with Metal Sonic was more of a race, which was likely a better choice. It highlighted the focus on speed and Sonic proving who's fastest. 
  • Most of the bosses are easy...I like that, because I often find hard battles disruptive of Sonic's fast-paced nature (Looking at you, Lava Reef). However I believe the final battle should have been a bit tougher, or at least tougher for the good ending. 


Level design and Visuals 




  • The animated cutscenes are AWESOME and legendary among Sonic fans. They convey a lot of Sonic's attitude and generate energy for the game. 
    • The cutscenes also make the game standout from it's cartridge counterparts. 
  • However Sonic's colors show a bit lighter that intended, which contributes to the misconception that "classic" Sonic is light blue. The design also includes gold buckles on his shoes (originally not a part of his design) and is obviously closer to the Japanese-cute portrayal of Sonic that the edgy American one (design-wise). 
  • The levels are colorful and exciting. With the exception of Tidal Tempest (which looks very similar to Labyrinth Zone) all of the stages look new and unique. Does Stardust Speedway bare resemblance to Starlight Zone? Yeah, but it's not obvious and has it's own, music/industrial/city theme.  
  • This is even more impressive when adding in the different versions of each level (past, bad/good futures). Each manages to be different yet in corporate the same themes: the past is primitive, the bad future is ruined, and the good future is harmonious. 
    • I also like the lack of enemies in the good future (as a little "reward" for the player) with the only caution being obstacles.
  • Still, the game makes time travelling (to the past in particular) somewhat difficult. There are many spots that can cause a slow down. 


Story and Characters




  • The game introduced Amy Rose and Metal Sonic. Though I'm not a huge fan of Metal Sonic, I can't deny that his original appearance was a combination of creepy and cool. Amy was cute and helped add a bit more tension to the game. 
  • Sonic acts as himself, the hero with an attitude. Robotnik seems a bit creepier in this one (because of how he distorts the future or...his US theme).
  • The basic plot of Amy being kidnapped is not that unique, but at least the situation was different than the basic Mario/princess version. 
  • The idea of Little Planet and Time Travel is amazing. It gave the game an exploratory sub-plot and I really like the contrast between outcomes. It really motivates the player to get a good ending.   


Music and Sound Effects




  • There has been some conflict over the different Sountracks, and I've established that I prefer the US version. However both are good and fit the game in their own ways. 
  • Each main theme manages to kick-off the start with a bang. Both have slower closing songs that help transition the tone into the credits. 
  • The levels are clearly distinct and help impact the mood just as well as the level design. I love how they had similar sounds or the same instruments yet told a completely different story (between the futures).   
    • My main favorites among the American include the versions of Stardust Speedway, Wacky Workbench, and Tidal Tempest. 
    • Some of my favorite tracks from the Japanese levels include the versions of Metallic Madness, Tidal Tempest, and Palmtree Panic.  
  • Overall both Soundtracks were pretty good, with a few odd-balls on each but mostly masterpieces.  
  • The sound effects are okay, but I've kinda' grown disillusioned since "I'm outta' here" is actually "I'm outer here." 


Final Thoughts




  • CD is one of my favorites. Though elements would be seen in future games, there was never a title quite like it. 
  • The I've always found the cutscenes inspiring, as well as the settings. Though the original cutscenes were not as clear, they were still awesome. 
  • CD is also good for replays. Like most "classic" games there are multiple paths, but with the addition of time zones, there are even more possibilities. 
    • I really like that the Time Stones are not required to get a good future. The player can try to get them or destroy the machines in the past. 
    • Even switching the soundtrack (on the re-release version) can give a new point-of-view.
  • I can kind of understand the US calling Amy "Princess Sally," since Sally Acorn fit into "west" canon better, was in the cartoons/comics, and was even pink in her early days.
    • Even so, while the dialogue is okay the story given just doesn't match what is on screen. 
  • The name of the game itself hasn't aged well. At least it's not "Sonic Cassette." 
    • I think part of Sonic CD's weakness was simply that the CD was an expensive add-on not many people wanted. But now we got re-releases!  
  • I like the level names. Beautiful Alliteration.
  • I found the Easter Eggs fascinating (mainly the Angel/Eggman Statue, not creepy Fun is weak Infinite).
  • I like both Soundtracks, but (as I have explained) I do prefer the US version and think it's underrated. Regardless, the petty bickering needs to end. A little debate is fine. Actually going to the point of insulting someone or trying to start a fight over it is ridiculous. 


Ranking (S is highest, E is worst): S


Practically a perfect game, give or take.

Yes. On the Edge was leaping from explosions long before Shadow. 

Tuesday, April 21, 2020

USA vs JAPAN: Sonic CD's Music Conclusion


Total Scores 
(the totals were added and then divided by the total possible points) 

USA: 74%
JAPAN: 69%

Our winner: the North American version.

Winning Tracks Playlist

Both soundtracks are good in their own way, but the one that suits the game the best overall is the North American soundtrack. While many of the Japanese ones put up a close battle, they did not score as high overall.

America's highest score was a 15/15 (Stardust Speedway Bad) while it's lowest was 7/15 (Collision Chaos Good)

The opinion is so divided, which is a shame because both are great examples of Sonic music. Everyone is entitled to their own opinion, but the way people fight over these two is pathetic. Previously I assumed this was purely nostalgia or because players never gave the opposite a chance. Now I can see their are other factors as well.

Japan's highest score was a 15/15 (Final Fever) while it's lowest was 7/15 (Stardust Speedway Bad)

The two are mainly different genres. The Japanese leans towards fast-paced, hip-hop and electronic styles, while the American version has a more atmospheric/rock vibe. I would also say that the Japanese version was lined with a "new" 90s sound while the American one had some 80s influences. In the background of the Japanese ones, the vocals would usually be speaking or rapping, while the phrases in the American version were usually sung or drawn out. The instruments also added to the contrast.

Anyway, I've gotten to respect the Japanese tracks a bit more, now, and understand why people like them. I've also realized that I don't just like the North American version for "Sonic Boom" or Stardust Speedway; I like the American soundtrack as a whole, and it's my favorite of the two.

BOOM.

Monday, April 20, 2020

USA vs JAPAN: Special Stages, Game Over, Etc

CD's weird special stages featured UFOs and let the player collect "Time Stones."

Japanese Versions 


Special Stage

It combined the unique exploratory sounds and the rushed feeling of the stage.

Tune: 4/5
Level Relevance: 4/5
General Likability: 4/5
Total: 12/15

Game Over Screen 

A song in hip-hop style with disappointed voices. 

Tune: 2/5
Level Relevance: 3/5
General Likability: 3/5
Total: 8/15

Speedy Shoes 

A quick an happy tune.

Tune: 4/5
Level Relevance: 4/5
General Likability: 4/5
Total: 12/15

Invincibility

A mix of jovial and wacky sounds.

Tune: 3/5
Level Relevance: 4/5
General Likability: 4/5
Total: 11/15

Zone Ending

A quick and funky jingle.

Tune: 2/5
Relevance: 3/5
General Likability: 4/5
Total: 9/15

American Versions 


Special Stage

A low constant tone alongside effects that aid the mystery and the importance of the stage.

Tune: 4/5
Level Relevance: 4/5
General Likability: 3/5
Total: 11/15

Game Over Screen 

A creepy montage of laughing.

Tune: 1/5
Level Relevance: 5/5
General Likability: 3/5
Total: 9/15

Speedy Shoes 

An edgy tune mixed with light effects.

Tune: 4/5
Level Relevance: 4/5
General Likability: 5/5
Total: 13/15

Invincibility

A combo of serious and positive sounds.

Tune: 4/5
Level Relevance: 4/5
General Likability: 4/5
Total: 12/15

Zone Ending

A blast of confidence.

Tune: 3/5
Relevance: 4/5
General Likability: 3/5
Total: 10/15

Conclusions? 


Although Japan was decided best for the special stage, the rest went to North America. It was a tough call, but it was mainly it's relevance that kept it's scores higher.

Winner: USA

Friday, April 17, 2020

USA vs JAPAN: Boss Themes

The mood of the boss' music would show how challenging Robotnik/Eggman could be.

Japanese Versions 


Main Theme

With laughing and voices that are a small part of the snappy tune.

Tune: 4/5
Boss Relevance: 2/5
General Likability: 3/5
Total: 9/15

Final Theme

Now aided by vocals, this beautiful yet insane mix puts the battle in focus.

Tune: 5/5
Level Relevance: 5/5
General Likability: 5/5
Total: 15/15

American Versions 


Main Theme

A bleak song with metallic sounds and creepy laughing.

Tune: 3/5
Boss Relevance: 5/5
General Likability: 3/5
Total: 11/15

Final Theme 

Very similar to the main theme, this desolate take is arguably more creepy. 

Tune: 3/5
Level Relevance: 4/5
General Likability: 3/5
Total: 10/15


Conclusions? 


While the North American version is creepy and better suited for a boss battle, the Japanese's final is better and more focused. That makes it a tie, so for the winner as a whole I'm seeing who scored the most points.

JPN
24/30
NA
21/30

Winner: JAPAN

Thursday, April 16, 2020

USA vs JAPAN: Metallic Maddness


The final zone of Sonic CD, and the final fight before the game's end.

Japanese Versions 


Present

Speedy, this music hosts a collection of panic and sneaky voices.

Tune: 4/5
Level Relevance: 3/5
General Likability: 4/5
Total: 11/15

Bad Future 

A startling but impact filled song with discouraging voices and laughter.

Tune: 4/5
Level Relevance: 4/5
General Likability: 5/5
Total: 13/15

Good Future

This happy (SEGA WACKY WORLD VIBES!) version seems sparkly and joyous. 

Tune: 4/5
Level Relevance: 4/5
General Likability: 4/5
Total: 12/15

American Versions 


Present

A constant machine-like tone with a cinematic, intense background.

Tune: 3/5
Level Relevance: 5/5
General Likability: 4/5
Total: 12/15

Bad Future 

The mechanical sounds are intensified and the music is brought to a climax.

Tune: 3/5
Level Relevance: 5/5
General Likability: 4/5
Total: 12/15

Good Future

With a quiet beginning, this serene song builds intensity and seems to mix machine and nature. 

Tune: 2/5
Level Relevance: 5/5
General Likability: 4/5
Total: 11/15

Mesh with the past? (Y/N)
No. The North American version has trouble keeping up with the energetic past, here.

Conclusions? 


Japan wins, just barley beating it's North America counterpart with its futures. While the American ones fully took into account the location and the type of effects it would have, the fast Japanese tracks provide the rush the game's final stages needed.

Winner: JAPAN

Wednesday, April 15, 2020

USA vs JPN: Stardust Speedway


In perhaps the most important level, Sonic races Metal Sonic and saves Amy.

Japanese Versions 


Present

A jazzy tune to match the stage's music-theme...that is juxtaposed along side odd voices.

Tune: 3/5
Level Relevance: 4/5
General Likability: 2/5
Total: 9/15

Bad Future 

The voices take focus and siren effects add to the chase theme.

Tune: 3/5
Level Relevance: 3/5
General Likability: 1/5
Total: 7/15

Good Future

Though the speed remains similar, this positive track alters the voices to be less overbearing.

Tune: 3/5
Level Relevance: 2/5
General Likability: 3/5
Total: 8/15

American Versions 


Present

A steady, quick beat that supports the level's fast pace, with a climax worthy of the zone's starry, nighttime background.

Tune: 4/5
Level Relevance: 3/5
General Likability: 4/5
Total: 11/15

Bad Future 

An epic, intensified version featuring whip-like sounds, desperate vocals, and whispers of "star dust."

Tune: 5/5
Level Relevance: 5/5
General Likability: 5/5
Total: 15/15

Good Future

This version starts slow but makes it way to a faster, lively speed. 

Tune: 4/5
Level Relevance: 4/5
General Likability: 5/5
Total: 13/15

Mesh with the past? (Y/N)
No. Thanks to the odd voices and completely different sounds, this one is hard to explain.

Conclusions? 


North America wins 3/3 again. I have to be honest: this one seems obvious. I never have understood what people find appealing about huhuhuhu. That always sounds more like a race with metal Sanic to me. That aside, the American version also kept consistent tunes and each fit the setting perfectly.

Winner: USA

Tuesday, April 14, 2020

USA vs JAPAN: Wacky Workbench


A bouncy fun stage that can either be very quick or take forever.

Japanese Versions 


Present

"Wacky," this song is a mesh of quick and unique effects.

Tune: 3/5
Level Relevance: 5/5
General Likability: 3/5
Total: 11/15

Bad Future 

With a (familiar?) alarm kicking off, the stakes are clearly raised being creepy and echo-y

Tune: 2/5
Level Relevance: 4/5
General Likability: 4/5
Total: 10/15

Good Future

A mystical workplace that keeps the groove of the present.

Tune: 3/5
Level Relevance: 4/5
General Likability: 4/5
Total: 11/15


American Versions 


Present

A funky song that's brought to life with catchy voices.

Tune: 4/5
Level Relevance: 4/5
General Likability: 5/5
Total: 13/15

Bad Future 

A catchy mix of "wacky" sounds with underlying desperation.

Tune: 5/5
Level Relevance: 3/5
General Likability: 5/5
Total: 13/15

Good Future

At steady mechanical-pace, the focus is on the forward work 

Tune: 2/5
Level Relevance: 4/5
General Likability: 2/5
Total: 8/15

Mesh with the past? (Y/N)
I'm leaning towards no. They are different such different takes...but yes. Both Presents establish funky, wacky sounds so even though they don't blend themselves, it's not that odd to find music like this in the past of even the NA soundtrack.

Conclusions? 


North America wins both the present and bad future. Both were wacky but the American one were very likable.

Winner: USA

Monday, April 13, 2020

USA vs JAPAN: Quartz Quadrant


Quartz Quadrant was a level with convertibles and greenish quartz.

Japanese Versions 


Present

It begins with a mining, working sound that quickly erupts into a positive, cheery one.

Tune: 3/5
Level Relevance: 3/5
General Likability: 3/5
Total: 9/15

Bad Future 

Quick, this version is notable for it's echo-y piano.

Tune: 3/5
Level Relevance: 2/5
General Likability: 4/5
Total: 9/15

Good Future

This version is far more relaxed but keeps up it's beat. Reminds me of Sonic Advance...

Tune: 4/5
Level Relevance: 3/5
General Likability: 5/5
Total: 12/15


American Versions 


Present

Also keeping in line with the "working theme," it has sharp sounds that are aided by an enveloping edgy tune.

Tune: 4/5
Level Relevance: 4/5
General Likability: 3/5
Total: 10/15

Bad Future 

This snaky version bares a resemblance to the others, but seems repressed and desperate.

Tune: 3/5
Level Relevance: 4/5
General Likability: 3/5
Total: 10/15

Good Future

Slow at first, the tune quickly picks up and portrays a happy, almost angelic future. 

Tune: 5/5
Level Relevance: 3/5
General Likability: 5/5
Total: 13/15

Mesh with the past? (Y/N)
Again, a hesitant yes. Luckily the present was intense, otherwise it would be a no.

Conclusions? 


Another win for North America, who is the first to win a complete zone (3/3). Since both were pretty good, it was a narrow win, though.

Winner: USA

Friday, April 10, 2020

USA vs JAPAN: Tidal Tempest


Tidal Tempest was Sonic CD's water level.

Japanese Versions 


Present

Streets of Rage vibes again! Playing with the underwater theme, it balances both mysterious and positive moods. 

Tune: 4/5
Level Relevance: 4/5
General Likability: 5/5
Total: 13/15

Bad Future 

Starting with a spacey (Kim Possible?!!!!) vibe, the destruction caused by Robotnik/Eggman seems prevalent.

Tune: 4/5
Level Relevance: 2/5
General Likability: 4/5
Total: 10/15

Good Future

It has a quiet, slower sound that creates a sparkling picture. 

Tune: 3/5
Level Relevance: 4/5
General Likability: 3/5
Total: 9/15


American Versions 


Present

North America provides a snazzy tune with vocals with a background that tries to convey the plunge into water.

Tune: 4/5
Level Relevance: 2/5
General Likability: 4/5
Total: 10/15

Bad Future 

The situation is far more desolate and creepy. Some people have been quick to make fun of the "breathing," but it keeps the tune steady and hints at a need for air (drowning). 

Tune: 4/5
Level Relevance: 3/5
General Likability: 4/5
Total: 12/15

Good Future

Now there is an exploratory focus with an upbeat tone and an awesome guitar.

Tune: 4/5
Level Relevance: 2/5
General Likability: 5/5
Total: 11/15

Mesh with the past? (Y/N)
Once again, a hesitant yes. Since there is a bit more of a notable difference across the American tracks, the differences seem more normal.

Conclusions? 


The first win for North America, who won with its futures. While the Japanese songs--especially the present--proved tough opposition, it's replaced soundtrack (for Tidal Tempest) ended up being better.

Winner: USA

Thursday, April 9, 2020

USA vs JAPAN: Collision Chaos



Collision Chaos was Sonic CD's second level, where Metal Sonic abducts Amy.

Japanese Versions 


Present

It has a snazzy, back and forth with some tech-y effects.

Tune: 4/5
Level Relevance: 4/5
General Likability: 2/5
Total: 10/15

Bad Future 

While maintaining the previous tune, the sounds are more experimental in nature. 

Tune: 3/5
Level Relevance: 2/5
General Likability: 3/5
Total: 8/15

Good Future

It reminds me of a Streets of Rage level. Overall it's now smooth and casino-like. 

Tune: 3/5
Level Relevance: 4/5
General Likability: 2/5
Total: 9/15

American Versions 


Present

It has a stressed mood alongside beautiful sounds that remind me of stars.

Tune: 3/5
Level Relevance: 2/5
General Likability: 4/5
Total: 9/15

Bad Future 

The guitar amplifies the chaotic setting with a serious tone, backed by the hopeful "starry" effects.

Tune: 3/5
Level Relevance: 2/5
General Likability: 4/5
Total: 9/15

Good Future

The tension is now paramount, although it does seem to acknowledge perseverance.

Tune: 2/5
Level Relevance: 2/5
General Likability: 3/5
Total: 7/15

Mesh with the past? (Y/N)
I'm giving this a very hesitant yes. The Japanese tone is slowed just enough that the connection is passable, but barely.

Conclusions? 


Score two for Japan, who won both the Present and Good Future. I'm not a huge fan, but the tune is flashy like the level and just fits the "pin-ball" setting better.

Winner: Japan

Wednesday, April 8, 2020

USA vs JAPAN: Palmtree Panic


Palmtree Panic was Sonic CD's first stage and set the tone for the levels that would follow.

Japanese Versions 


Present

It is a very upbeat track with some tropical vibes. Sounds sunny. It is accompanied by the occasional "Yeah!"

Tune: 5/5
Level Relevance: 4/5
General Likability: 4/5
Total: 13/15

Bad Future 

The background is now robotic and the cheers have become demented and taunting. It sounds corrupted. Intense, but as if someone was manipulating the world.

Tune: 4/5
Level Relevance: 3/5
General Likability: 5/5
Total: 12/15

Good Future

The tune is made higher and happier, with some unique sounds and the continued cheers. It seems sort of like an awards show at points, and has more of a buzzy sound at others.

Tune: 2/5
Level Relevance: 3/5
General Likability: 3/5
Total: 8/15

American Versions 


Present

This version also hits the tropical stance very well, opting for a slower pace. It's beat gets more interesting as it progresses, but keeps the tone laid-back.

Tune: 3/5
Level Relevance: 5/5
General Likability: 4/5
Total: 12/15

Bad Future 

Although it has similar tone, it is now more ominous. The added vocals seem worried.

Tune: 4/5
Level Relevance: 2/5
General Likability: 3/5
Total: 9/15

Good Future

The rack now becomes more mystic, with some jungle-like vibes. The vocals can now be heard gently in the relaxed song. Reminds me of Unleashed at points.

Tune: 3/5
Level Relevance: 3/5
General Likability: 4/5
Total: 10/15

Mesh with the past? (Y/N)
Actually, since they both are tropical, yes. It's not perfect, but it fits alright.

Conclusions? 


Japan wins Palmtree Panic in general, winning both the Present and Bad Future. While the American songs were appropriate for the levels, they did not have the same energy as their predecessors.

Winner: Japan

Tuesday, April 7, 2020

USA vs JPN: CD's Main Themes

Japanese


"Toot Toot Sonic Warrior/You Can Do Anything"

General:

I remember the first time I went to play Sonic CD...it was a release, so Japan was the default. And I looked to the opening with glee and then..."WTF." That's what I thought when I heard "Toot Toot Sonic Warrior." I think I must have seen the American opening online before or something because it was not what I was expecting and I found it ruined the opening for me.
Edit: Apparently the version I disliked was an instrumental version of the song.

However, revisiting what I vaguely remember, I realized it's not that bad. It's background is lively and upbeat. It gets better with the female vocals. Actually, it's the the male's that I dislike the most--it sounds forced and awkward...not very "Sonic-y." Overall kinda' has a weird anime sound that I'm hesitant to like.

While very catchy, I'm still mystified by the whole "Toot Toot" thing. "Toot" usually brings nasty, smelly thoughts, and "Toot Toot"...maybe a train? Just seems odd.     

Tune: 5/5
Background: 4/5
Lyrics: 2/5
Relevance: 2/5
Likability: 4/5
Total: 17/25

American


"Sonic Boom"

General:

Okay, I have to be honest. It's really hard not to be biased about this. "Sonic Boom" (long before the TV show was a thing) always seemed epic, and when paired with the animation and the fact that Crush 40 and Cash Cash made a cover...I'm trying to set nostalgia a side, but even at the first seconds I immediately recognize it.

I think the background gives an edgy feeling that perfectly applies to the blue hero. It starts slower and builds intensity, a more familiar structure. The vocals are encouraging, positive. 

The lyrics make sense and are perfectly timed with the opening. For example "When you use your mind" is cleverly lined up with Sonic looking forward.

Tune: 4/5
Background: 5/5
Lyrics: 4/5
Relevance: 4/5
Likability: 5/5
Total: 22/25

Title Screen


The Japanese version is an interesting instrumental version of "Toot Toot," while the US is just a shortened "Sonic Boom." Typically this is something I'd stay neutral on, but since I have to pick, Japan. While each make sense, it's just refreshing to have something that sounds a bit different.

Endings


Japanese

"Cosmic Eternity/Believe in Yourself"

The game's ending is slower, with a magical sound that quickly turns into a song similar to the main theme but with different lyrics more focused on believing in oneself and "Cosmic Eternity." While it is a separate song, it's not quite as catchy as "Toot toot."

Tune: 3/5
Background: 4/5
Lyrics: 4/5
Relevance: 4/5
Likability: 3/5
Total: 18/25

American

"Sonic Boom"

This one also has a slow but edgy beginning as the lyrics to the song begin to build up. There are added lyrics and a part about "Mr. Bad." The chorus now has an outro-like sound to it, now being a bit calmer but confident as the game comes to an end.

Tune: 4/5
Background: 4/5
Lyrics: 4/5
Relevance: 4/5
Likability: 5/5
Total: 21/25


Conclusion


As far as the main theme is concerned, North America wins. Though "Toot Toot Sonic Warrior" had a nice beat and "You Can Do Anything" fit the game's theme, "Sonic Boom" proved itself epic as both an opening and ending in an unbeatable way.

Winner: USA

Monday, April 6, 2020

USA vs JAPAN: Sonic CD's Music


So Sonic CD had two soundtracks, an original version and a different one for North America. I generally say I prefer the US version, but I know some of the Japanese tracks are good as well.

In fact, I find it surprising that fans get so hostile over which is better. There are a lot of people who like the Japanese version and don't give its replacement a chance. On the other hand, those who were used to playing with the NA version naturally are more attached to it. In either way, it seems like people stick to their favorites for nostalgia's sake rather than deciding which was better in for the game itself.

That being said, I'm giving both a shot and I will try be less biased. From past experience, I liked both, but I'm interested in seeing if it's just that I like a few tracks so much that they overshadow the others, or if I like one as a whole better. 

Note: Just as a reminder, the past is the same in both versions. I will try to take into account how well the US matches or doesn't.

Wednesday, October 31, 2018

Sonic's Halloween Playlist



Sonic seems to really enjoy Halloween. I've been meaning to post about music in the games, and this seems like a good starting point: here are some of the creepiest and haunted tracks the Sonic franchise has to offer...

UPDATE: Here's an updated Halloween Playlist (100 tracks!)

Cryptic Castle

To match the level design, it has a spooky ring to it.

A Ghost's Pumpkin Soup...For Pumpkin Hill

This Jack-O-Lantern filled level is Knuckles, so don't be surprised at the style.

Metallic Madness Bad Future--JPN

The fast/panic sounding tone is interrupted by laughing, cruel voices. YOU CAN'T DO ANYTHING SO DON'T EVEN TRY.

Hang Castle (normal, up-side-down/inverted)

Explore ghostly fears with the mysterious and funky Hang Castle.
Note: there are two versions, as it changes when the player hits a switch and is taken to the roof/floor. 

Haunted Ship (Act 1, Act 2)

The ghost/robots/pirates were enough to scare Marine!
Note: Act 2 is a slightly more fast-paced version of Act 1.

Red Hot Skull...for Red Mountain

A level with skeletons and lava? Have to add in sound effects of someone yelling...

Sonic CD Boss--USA (normal, Final Fever/Boss)

You remember our dear friend FUN IS INFINITE, right? Careful, though. What sounds like creepy laughing to one person sounds like Santa to another.
Note: The "final" version is pretty much the same as the normal version.

Almost Dead

Shadow's Dark theme is here because, well, it's dark (for a Sonic game/spin-off). And this playlist needed something with lyrics...

Mystic Mansion

Some fine haunted house music. Keep an eye out for Jack-O-Lantern ghosts! They are merciless!

Mephiles (normal, Phase One, Phase Two

It's only natural that one of the creepiest and most ruthless Sonic-villains has an equally chilling theme. TAKE THIS UUUUUUUUUUUUUUUGH!!!!!!!!
Note: There are two fights, so there's Phase one and Phase two. His normal theme, known as "Mephiles' Whisper," is played during the cutscenes.


Although not all were intended for Halloween, these really add to the holiday spirit, huh? Keep it coming, Sega.