"These boots are made for racing."
-Rouge the Bat, Sonic Rivals 2
Rank @ End
Summary
BLAST AWAY! Do more characters=a better game? Uh...no?
Gameplay and Level Design
The level design is fair. There are some colorful additions and new ideas, namely the haunted theme. I don't really like the "chunky" look of some of the earlier levels like [shudders] Seaside Hill and Ocean Palace. Many of the levels are pretty long in length.
The gameplay has its heart in the right place, but is not the best. I like the idea of team work, but unlike Sonic 2 where there's sort-of an optional thing for another player, this "team" thing is forced on the 1st player. It takes a long while to get used to the different moves, switching between characters, and even just balancing while flying. It needs a "learning period." Doing the Rose missions first helps.
Story and Characters
This is a very character-focused game. Team Sonic has a pretty simplistic story, but it is fun to see the crew getting along and hanging out. Rose's is also pretty simple, but it's humorous and the first time we see Cream outside of Sonic Advance 2. Though where did Chocola even come from?
The Chaotix have a fun story, though I wish the conclusion was not so obvious. Notably this team dodges Team Sonic because then they'd have to decide where to risk having the group recognize Knuckles. The wording when they first cross Eggman is careful for this reason (Knuckles Chaotix).
Team Dark gets the best story, where the group hunts Eggman for their own reasons. Unfortunately the game does not decide what to do with Shadow. Does he get his memories back? Is he an android?
This might be because the character was originally dead and Rouge was going to be a part of Team Rose (wtf).
The game debuted Omega, Chocola, and introduced many "less known" characters like the Chaotix and Cream. I think they handled the intro well, but I can see how it would seem overwhelming.
The plot twist is great for the game's story and for Metal Sonic's character. Before, he basically had the OVA for personality and that was basically just that he had Sonic's. Here we as a cold, creepier version. I wish they actually used the "Neo" design a bit before transforming him for 5 minutes, though.
Music and Voice Acting
The music is pretty good. "Mystic Mansion" really got into the setting, and Bullet Station just sounds awesome. The main theme is good but tiresome. Of the team themes, only "This Machine" really works the best. "What I'm Made Of" is and always will be one of the most epic songs in the series.
This is some of the best voice acting from the original cast, the other game probably being Sonic Battle. Ryan Drummond's voice for Sonic is happy and energetic, finally losing the sarcasm-awkwardness from the Adventure series. Just right. Jennifer Douillard has shown considerable improvement with Amy, putting a lot more into the role. Lani Minella's Rouge voice is also at it's best.
I do have one main complaint, and it's for Charmy, who just sounds too girlish for a boy (the potato chips line still works though).
Visuals and Graphics
The CG scenes are fair. The graphics aren't the best, but tolerable. Though do I have to sit through like 5 mintues of Metal Sonic transforming in thunder, rain, and lightning?
Omega's design is a bit clunky for my taste, but the Chaotix redesigns are awesome. Rouge also wears a different outfit, which I might like better. Interesting to note that in the concept art her outfit was red and black, too, hm...
Final Thoughts
Final Ranking: B
Eh. What can I say? Beating this game is great, and it's really nice to see the characters work and talk together in the level, too. But it can be long, repetitive, and at points just...boring?
| WHAT IF...Silver was replaced with Metal...hm. |
Rank @ End
The more things change, the more they stay the same...
Visuals, Level Design, and Graphics
The graphics are horrible. The game art/card art or whatever is fine, but other than that...visually, this handheld game may be one of the worst. As far as setting, they try to do new things, but the graphics are just so bad they are barely salvageable.
On the other hand I liked the different "racer"/etc outfits. Looked neat/funny.
Gameplay
The idea of racing the other characters is a clever way to capitalize on the idea of speed. This type of gameplay, where almost every level is a race where the players also attack each other, likely inspired many of Sega's future apps. It's a neat idea, and if it worked as well as the Metal Sonic race of Sonic CD or a 2-D version of the Sonic/Shadow race in SA2, it would be awesome. Unfortunately it's not at the same quality.
Even though the controls should be simple, they can get confusing. Press this button, press that button! I liked the special moves, but some work better in this case than others. For example, Tails' flight is virtually useless because of the level design--not a good choice. If the "rush" boost wasn't used so much nowadays, "Sonic Boom" might not bother me, but this version of the boost seems so inferior. I think Shadow's "Chaos Control" as well as Silver's "Psychic Control" are the best.
Even though it's 2-D, it does not play out nearly as smoothly as the classic games or the Advance or Rush series. There are also rival fights/challenges that would be nice as a bonus mission but are instead required and therefore unwelcome. The boss fights varied from being what I'd expect to something more frustrating.
Story and Characters
Each character is linked to another. Playing Sonic's story, for example, also means playing as Tails, even though Tails has a separate story. This is a little excessive--maybe it should have been one story per pair rather than per character.
Sonic and Tails have a pretty basic story, but the character interactions are funny. This game is kind of like Heroes in that sense, driven by the characters involved. Only instead of all working together, the different pairs turn on each other, ha ha.
The plot involving Rouge and Knuckles is like SA2, and though they are allies it works just as well. Silver and Espio seem like and odd combination, but it was a smart way to include the two. Shadow and Metal Sonic may be Sonic's biggest rivals, but it's still odd to see them together. Since Metal doesn't talk, it's more of Shadow's story (which is fine by me!) but Metal proves he isn't totally worthless in the end.
Like with the first one, it would be nice if there was more of an explanation with Nega. Also, while I like that some characters get "the full story" and others think it's just Eggman, I think Sonic should have at least been suspicious. Considering Heroes and the first Rivals, being fooled a 3rd time makes the Sonic seem like an idiot.
Music and Sound Effects
The music is pretty harsh and not very memorable. The Mystic Haunt one was okay. "Race to Win" is awesome/impressive for a handheld, but it could get annoying being in the first level.
One of the main advantages in comparison to the last Rivals game and the Rush series is that the cutscene audio is not as limited. Whereas previous games just had small clips ("getreadytobeschooled," etc), every character had several sayings and spoke during the cutscenes. Though the cutscenes were still limited, it was nice to actually hear the characters talk.
Mike Pollock handles the shift between Eggmans with ease. Pete Capella seemed to perfect his version of Silver, which wasn't that bad to begin with. I've begun to wonder if it was maybe a script issue rather than voice acting, but this is another case where Kathleen Delaney's Rouge voice better than in Sonic X. Amy Palant's Tails has the opposite effect, though. Her voice for him was great in season 3 but seemed higher-pitched in the games for some reason. Most of the voice acting was perfect, and the cast did a good job.
Metal Sonic had no voice, so he was basically voiced by Eggman, lol.
Final Thoughts
Final Ranking: C
This is another case where the characters make the game very enjoyable, but eliminating that does not leave much behind. Barfy graphics, cute plot.
| Okay, I guess he noticed the laugh was off... |
Sonic Heroes tried to do some small things to keep it playable past the story, but it was easy to immediately loose interest. Shadow's unique style guaranteed a difference, though.
A lot of Heroes' extra features come at the cost of emblems or A-Ranks, which are not easy to get. As covered last post, the missions are another alternative option, but there's no real motivation to play them.
With the different teams and emeralds, finishing the game is a bit more challenging than others. Still, once it's done it's not quite the same. While a fan of the levels and characters will want to return, the complex gameplay elements (fly, make a wind tornado, etc), missions (Chaotix), and length (levels) make it have less appeal.
Shadow's story and mission layout create endless possibilities over 300 combinations. The paths lead to the same six choices, yet the shape of that path can be changed with ease.
The locations have their challenges, but they aren't forced, either, since the missions are technically optional. There is a large amount of characters, but you don't see them all at once like Heroes. One could play an entire storyline without encountering Rouge, or another without encountering Tails. The only constant characters are Sonic and Black Doom since they both appear in the first level. The simple controls also aid this game in comparison to Heroes.
Also, since the game has a fast start (alien invasion!) it's easier to return to than Heroes' slower, drawn-out plot. Seeing Shadow's different personalities and actions (such as sparing or eliminating Eggman) is an added bonus.
Outside of the story, A-Ranks are more realistic and so is expert mode, giving gamers more to do.
Shadow the Hedgehog has a longer lasting effect than Heroes, or most other Sonic games.
In the "classic" days level design and different pathways helped keep the game fresh. The transitional era had interesting locations but mainly only one way to go. Shadow used its missions, characters, and story to solve this problem.
Underrated and too easily forgotten.
Battle is a great example of combining an easy-going, comedic atmosphere and one that's more thoughtful and concerning.
Sonic's story is a lead-in, and as a whole not too involved plot-wise, but it sets up the basics and transitions the player into learning how to play. It's important, looking back, for both initially establishing Emerl as a "worthless" robot and creating a link (pun!) between Sonic and Emerl.
Honestly, Tails and Rouge's stories were rather lame and the characters were probably better outside of their stories (as support) rather than as main characters. Meanwhile Knuckles and Amy each had a funny element to theirs and it kept the story moving while developing Emerl.
The lengths that Cream and Emerl are willing to go to for each other in Cream's story is sweet. Also on the deeper side, Shadow's story debates "weapons" and purpose. The most emotional of the 8, Emerl's story shows how far the robot has come, the relationships he has formed, and the impact he leaves behind.
Overall this is one of the best handheld plots, if not one of the best in general.
Since this was released on the Gameboy, the controls should be simple. However, there are many combinations, even with only mainly A, B, and the D-pad. Though a new player should have plenty of opportunities to master this combination (as with any fighting-type game) it can be overwhelming.
It plays out much better than other methods (such as those seen in Sonic Chronicles) though it can easily lead to frustration. Since every level is virtually the same, it can also lead to annoyance and/or boredom.
While it's a fair fighting game, it's a fighting game, making this more of a spin-off in gameplay.
The music is not as good quality and can get annoying. Seems kind of loud/harsh in some cases, but it can still be enjoyable. For example, I like the Battle elements mixed with Green Hill (for Green Hill). Fairly good tempo, which is important since every level is a fight, but some of the lower quality/high pitched parts can get irritating.
Though they were limited to select phrases, the voice cast did an exceptional job. Everyone sounds in character and has the right energy, making lines like "Time to Party!" "Stone Fists!" and "Didn't even break a sweat!" memorable.
The effects for the moves were unique and work fine except for the annoying beeping with one of Gamma's moves.
The "Sonic Advance" type of sprites have actually aged well. It may have been more primitive, but it looks a lot better than other 3D sprites. The amount of variety in how the attacks are portrayed (as well as the variety in attacks) is admirable.
The character/cutscene art is accurate, but some characters like Rouge only have 2 different expressions while others have more like 4. The maps are colorful, though it is a bit off (would Angel Island really be so close to Central City, etc). I think the "Club Rouge" idea was interesting.
The locations during the battles, however, leave much to be desired. Rather lame, most have rectangles or squares that get in the way. Ultimately the background can be a nuisance.
| BLACK KNIGHT |
| "The original must exist somewhere." |
| Cersorsh*t, in the first degree. |
| Apparently being eaten by a tree is appropriate for TV-7, though? |
| WTH? |
| lol they try. |
| They were too lazy to eliminate the grave from this scene. |
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| Hey, they did dress kinda' like Cyrus. |