Showing posts with label Sonic Advance. Show all posts
Showing posts with label Sonic Advance. Show all posts

Wednesday, December 8, 2021

Eras Update: Transitional

ALL about the transitional era

Era: Transitional

Main Years: 1999-2005

Gameplay Type: Following Sonic Adventure, the "main" games were now 3 dimensional. The player controlled Sonic or another character, with the end goal not always being to finish the level. For example, Knuckles would instead look for pieces of the Master Emerald. 

While the spin dash was still available, the "homing attack" became the weapon of choice. Sonic Heroes combined the gameplay styles of different characters, making them (speed, power, and flight), available all at once. While characters such as Gamma, Tails, and Eggman would use a form of gun to cover shooter based gameplay, Shadow the Hedgehog was the first (and only) to make it the main focus.  

However Sonic was not done with 2D side-scrollers, appearing in many handheld titles as just that.  

Character Designs and Personalities: Sonic and the rest of the revived characters received new, "cool" and flexible designs. While many "original" fans did not approve of Sonic being taller and suddenly having green eyes, the character with the most changes seemed to fly under the radar: Amy Rose. Amy was given a more mature and radically differing design. This is in part because the original character was 8 and Amy's age was revised to be 12. 

While the characters were always thick with attitude, having the characters officially talk led to them having more obvious character traits. Many of the characters had quick and witty comebacks, although only if it fit their character (Eggman, for example, was more formal in his wording, being an adult scientist and not a sassy teenager).        

Story Type: Now that scripted cutscenes were normal, the stories become more involved, though the plots still largely at least started with stopping Eggman. Mainly Eggman would unleash a threat only for it to get out his own hands. 

In a game on the borderline between this era and the next, Shadow the Hedgehog, Eggman is not the main threat (Black Arms) and was not responsible for it, either (in contrast to Heroes, where Metal Sonic was technically still Eggman's fault). 

More characters were introduced, with Sonic meeting much of what is now the main cast. Most of these characters were heroes (Tikal, Cream, etc) or became heroes (Gamma, Shadow, etc).

The handheld storylines were not too complex until Sonic Battle, which contained several story modes. The plot of Sonic Advance 3, while a third "advance" title, is a sequel to Battle.     

Visuals: Although there was a good deal of early CG type art, they seemed pretty proud of the 2D "Sonic Channel" designs and art, with the characters' artwork being featured in box art and menus. 

The graphics of this era have not aged well, and the mouth animations have contributed to memes. However the creative and expressive openings have been well remembered and in some cases recreated. From Sonic Heroes on, the CG cutscenes became more prevalent and important.    

The settings now used real world inspiration, such as with Sonic Adventure 2, which was based on California. Common locations were cities, ruins, beaches, haunted houses, and space.  

Music: The music of this era redefined what to expect from Sonic games. Often praised, the music used a lot of guitar and rock, while not excluding experimental or funkier genres. 

Starting with Sonic Adventure 2, certain characters became associated more with certain songs, such as Sonic having peppy punk-rock vs Knuckles having snazzy rap and hip hop. This was somewhat echoed with the contrasting vocal themes in Sonic Heroes

Shadow the Hedgehog, being a spinoff based on another character, did not use the same mix in genres, instead focusing on a heavier rock and using the vocal themes as an allusion to the personality. While not as memorable, the music of the handheld games served as a nostalgic connection between "classic and modern."          

Voice Cast: From Sonic Adventure on, Sonic's official voice was Ryan Drummond and Eggman (Robotnik)'s was Deem Bristrow. Knuckles' voice changed a bit until Sonic Adventure 2, when Scott Dreier took the job over. Tails voice often changed because his "real-life boy" actors voice would mature, leaving Tails with a total of three different actors in this era alone. Jennifer Douillard voiced Sonic's self-proclaimed girlfriend, Amy. Lani Minella voiced Rouge (as well as Omachao) and David Humphrey joined in 2001 as Shadow. Jon St. John doubled as Big the Cat and Omega. 

In 2003 Sonic X was dubbed in English by 4kids. 4kids used their own voice cast for the series (rather than hiring the current voice actors or anyone from the DiC cartoons). After Sonic Advance 3 (2004), Sega replaced their "game" cast with the group from 4kids because they wanted Sonic to have the same voice in all media (rumors say Deem Bistrow's death was also a factor). This cast would start in the last/borderline transitional game, Shadow the Hedgehog

This is a notable difference than in Japan where much of their cast has been the same since Sonic Adventure

Controversy 

Although Sonic X was popular with western audiences, fans of the games did not take well to the sudden switch. In particular fans felt cheated that Ryan Drummond would not be back as Sonic. 

Fueling their dismay was the fact that earlier Drummond had actually offered to move to voice Sonic in Sonic X. To make things worse, Sega did not announce the change in 2005 and failed to tell the actor he would not be voicing Sonic anymore. Despite this Ryan Drummond himself does not have any hostility for his replacement voice actor(s).   

 

Main Voice (Sonic): Ryan Drummond

Memorable Theme Song (for Sonic): "It Doesn't Matter" (from Sonic Adventure 1/2). 

Memorable Catchphrases (Sonic):  "Talk about low budget flights...I'm outta' here!" "TARIIAAAAA" "That was cool!" (Sonic Adventure2)  "Let's blast through with sonic speed!" "BLAST AWAY!" "It's all over...for YOU!" (Sonic Heroes) "Time to Party!" (Sonic Battle) "YEAH!" (Sonic Advance 3)

"Kids, don't use formula 1 race cars to chase hedgehogs!" "Yeah I've got a name. It's Sonic, Sonic the Hedgehog" "Do I look like a cat to you?!" (cartoon)

Cartoons and other Appearances: Often attributed to the modern era, the main cartoon of this era is Sonic X. The anime adapted the Sonic Adventure series fairly closely but Sonic Battle loosely. It also featured many staples of the era like Tails' being an inventor/pilot, Amy having obsessive crush, and soap shoes.  

The changes would affect the Archie comics to a point. Humans had to be written in (after years of Robotnik being the only one). Amy had to be redesigned and aged to match her game counterpart. Characters like Shadow and Rouge were introduced. However, as a whole the series proceeded with their own storylines and characters taking priority. 

Aside from Sonic Adventure, they did not do much to adapt the games as a main story. Infamously they mistakenly colored Maria Robotnik's hair brown. Also Shadow's chest fur was yellow for 20 issues (give or take).

The storylines during this time would vary greatly. While Sonic's fight to save the world from the Quantum Dial (a deadly weapon created by alien enemies, the Xorda) was liked, the fall-out was hated by fans. As a consequence of it, Sonic's girlfriend, Sally, becomes more worried about Sonic's welfare and subsequently breaks up with him (in a scene harshly criticized as out of character and nicknamed "the SLAP"). 

Confusingly, with Sonic now single, he shared a kiss with Bunnie, expressed feelings for a character called Mina Mongoose, and started dating yet another character, Fiona Fox (though he was supposed to be with Amy). 

This portion of the comics has become something of the "dark era" among fans. The writers were in disagreement about many plots and characters (including the drama of who Sonic should be with romantically). While the series was still lasting, the comic was in something of a downward spiral.  

Friday, April 9, 2021

Sonic Advanced 3 OST Review

Summary


Sonic Advance 3 was the last Sonic Gameboy game. It was the last Advance game. It was the last title with the original/transitional cast. And technically the last official 2-D game for a while (Rush was "2-D.5"). It doesn't have the same reputation as the Rush series, but the game has its place with fans, and so does the music. 

This time around there are three acts and map music. They are remixes of each other, usually increasing with speed. Added in are parts of the previous Advanced games and Sonic Battle, making it, musically, like a combo of all the Sonic-Gameboy titles past. 

And more Green Hill remixes. Yay. They're actually good, though. Oh, and a random mix of the Chao races in SA2 serves as the menu music. 

 

Best Song: Cyber Track Act 3

Runner-Up (s):Cyber Track Act 1/2. Chaos Angel 1-3, Sunset Hill 1-3, Bosses/Final/Nonaggression/etc, Twinkle Snow Act 1, Endings, Maps 

Cyber Track has got that catchy digital-type theme down pat, but Act 3 also gives it some dramatic anticipation, like an electronic bomb is gonna' go off or something. Or maybe just an alarm clock. But it sounds cool.   


Worst Song: Toy Kingdom Act 3

Runner Up (s): Toy Kingdom Act 1/2,  Route 99 Acts 1 & 3, Special Stage, Invincibility, VS 2-7  

Toy Kingdom is lively, but but Act 3 it just gets more annoying, not less. 


Final Ranking: C


I think the Advance trilogy ends on a high note. It's got that funkiness from battle but isn't overbearing, and it's got the essence of Advance 1/2 as well. It shows how that series' BGM pushed the limits and grew. 

Wednesday, March 17, 2021

Sonic Advance OST Review


 

Summary


An underrated game...with an underrated soundtrack? Unfortunately, the music is just kinda' what you'd expect and has trouble being so limited. 


Best Song: X-Zone Boss 3

Runner-Up (s): Ice Paradise 1/2, Cosmic Angel 1/2, Neo Green Hill 1, Secret Base 2, Options, 2-p, X-Zone Bosses 1/2

This is very dramatic yet has a machine kinda' feel as well, making the boss seem very epic (which it is hard, but it's just Eggman in his usual mobile type of thing). 


Worst Song: Verus (waiting)

Runner Up (s): Neo Green Hill 1, Casino Paradise 1, Angel Isand 2

Loud, kinda' annoying, and repetitive. 


Final Ranking: D


It's a real shame because this would be great remastered or remixed, but it was for the Gameboy and it just sounds...staticy? Loud at points. Shame. 

Friday, November 13, 2020

Sonic Advance 2 Review


Summary

Hello Cream and Cheese. 


Characters and Gameplay




Sonic, Tails, Knuckles, and Cream are each playable characters. There's a bit more of a story to this one, as Eggman has kidnapped Sonic's friends (and Cream's mother, Vanilla). Sonic frees the characters as he goes (Amy is unlocking after beating the game with the characters and emeralds). While there's a bit more to it than Sonic Advance, it's still fairly simplistic. 

Like with the previous title the game makes use of the differences between characters. Notably polite little Cream uses Cheese to attack, showing the newcomer's docile stance. The sprites' designs are cute and expressive. 

Simple controls reflect the spirit of the classic games. 


Level Design and Music



Music Plant is a personal favorite in both design and sound. Ice Paradise seems just like winter. As with the previous title, in general the music is nice but not of the same quality/not as memorable. 

The levels are a bit more unique. Music Plant obviously incorporates instruments. Hot Crater incorporates some different industrial themes, and the Techno Base is colorful. However there are still familiar themes with the hill-like Leaf Forest and the lit-up Ice Paradise. Generally the levels are better or equal to those in Sonic Advance

Sky Canyon--while attempting to create a unique location, is terrible--especially as Sonic. I consider bottomless pits a big no-no in 2-D gameplay, and Sky Canyon has far too many for only being the 5th zone.


Final Thoughts



  • Cream and Cheese are adorable, and this her best gameplay style. 
  • The bosses are too difficult, especially as Sonic. Sonic's the starter character--it should be easiest for him (it's easiest for Cream, but that's of little help when Sonic is the one to save everyone). 
    • This is most frustrating since they are a part of the level, rather then separate. Dying after one of these bosses means the entire stage--both sections--must be completed again. 
    • And the game only gives 2 lives, rather than the standard 3. 
  • Getting the Chaos Emeralds, again, way too difficult. If this were an easy game, collecting special rings to access the Special Stage may be possible. But it's not. And collecting all those rings is only a chance at getting the emerald, not a guarantee. 
    • And this has to be done over and over for all 7 and (to unlock things) for all characters?! That's crazy. 
      • Looks like I won't be seeing the real ending anytime soon...
  • Despite the challenges it's still ideal for a classic fans (and/or those with a Gameboy/DS, of course). 

Final Ranking: B


I think it's an improvement over Sonic Advance and a worthy sequel. Unfortunately it's not much more.  

Adding Cream was a clever way to spice up the simple story and give the character a bit of a backstory for up-coming games. Still, there are irritating portions in design that disrupt its appeal. As cute as the game is, some may lose interest.

Friday, October 30, 2020

Sonic Advance Review

 


Summary

The most underrated of all Sonic games?


Characters and Gameplay



Sonic, Tails, Knuckles, and Amy are each playable characters as they fight Dr. Eggman. The style is very close to the classic games--it would be an easy transition from S3&K to Advance. 

In addition to moves from before, each has an attack, which I like. Amy is also able to jump higher. While I like Amy's hammering moves, she a bit more difficult. More for skilled players, which is ironic because typically Amy has the easier levels. 

Each character is very expressive and the sprites' designs are fair. 


Level Design and Music



The music is confident and brings a lot of styles that help set the scene, like how Secret Base sounds straight out of a spy movie or Ice Mountain is so calm. Cosmic Angel is awesome. However, the quality is not quite as good so some portions seem a bit loud or out of place.  

The Badniks are very cleverly made and unique. 

The levels borrow many of the same themes. Beach, snow, factory, etc. But somehow, be it the color choice or the backgrounds or the addition of some minor new elements...it manages to put a new spin on theme. 

Casino Paradise is a complete rip-off of Casino and Carnival Night as well as Twinkle Park, but I don't care! It looks so fun and the fireworks in the background were a nice touch.   

I also like the homage of the boss fights in the X Zone, but otherwise the bosses seem just a bit too difficult to be fun. 


Final Thoughts

  • This is very underrated and often forgotten, which is a shame. People were always complaining that Sonic went 3-D, but he never really left 2-D. 
  • Getting the Chaos Emeralds is insane and way too difficult. Looks like I won't be Super Sonic anytime soon! 

Final Ranking: B


Though I do think it lacks the attention it deserves, it borrows a great deal from the classic games and Sonic Adventure. Combined with the simple plot and it's just not very memorable.

It's still a nice merging of Modern and Classic Sonic.  

Friday, August 2, 2019

What Sonic Generations 3DS Should Have Been...


Sonic Generations was amazing. It united the "classic" style with "modern" for the first time. The game was filled with Easter Eggs, remakes of fan-favorite levels, and a plethora of supporting characters and cameos. It celebrated the blue-blur's 20th anniversary with a bang.

Generations was released for main consoles, but it also had a version for the 3DS. Now, I admit, this is one of the few games I haven't played--but why would I?

Like Colors, the main plot is the same as between versions. Although some levels are different, the port is obviously weaker compared to the console version. 

To me, the portable version of Sonic Generations should have reflected the years of games released on the Game Gear (Sega), the GameBoy (Nintendo), the DS (Nintendo), and the PSP (Sony).

Green Hill...HOW MANY TIMES, SEGA?

Instead it just felt like overflow from the main game. Water Palace (Sonic Rush; DS) is the only level from any of those systems. Green Hill supposedly resembles the 8-bit version, but that version itself was off the original Green Hill. And as much as I like Radical Highway, isn't that Shadow's level?

The "Classic" section could have been filled with those old 8-bit levels re-imagined. Stuff from games like Sonic Chaos and Sonic Tripled Trouble.

StH 8-bit: DO NOT play this game. It's NO GOOD.

Okay, the 8-bit ones kinda sucked. Some REALLY sucked. But it would be accurate.

Meanwhile the "Transitional" section could have levels from the Advance series, and the "Modern" spots could have been filled with ones from the Rush and Rival series. Maybe The Dark Brotherhood somehow or Colors.

Blaze and Sonic were rivals in the original Sonic Rush

Then the rival battles could have been switched for others, too. Classic could have fought Nack the Weasel, or Knuckles if that character was too obscure. The transitional fight could have been Emerl (representing Sonic Battle), and the modern fight against Blaze the Cat. The boss fights with Eggman could be changed as well. 

Boss from Sonic Advance

Something else that bothered me since Colors--why were they replicating plots (Colors, Generations, later Lost World) instead of creating new ones for the DS/3DS? It's unoriginal and it doesn't make me want to buy it or even care to play. If Generations 3DS is better in some way, I'll never know because on the surface all it looks like is a dumbed-down clone.

At least if they had kept the theme on the years of handheld games, it would have seemed more creative and more like a new game. 

My point here is that they chose what was recognizable over what made sense. I like some of the levels they picked, but Silver in Tropical Resort? Does that make any sense?

Silver fought Sonic in 06 and later in Rivals 1 & 2

I think most of the handheld games are underrated, and this would have been a cool way to draw attention to them.