CLASSIC
Characters
- Sonic
 - Classic Sonic's idle animations such as tapping his foot, crossing his arms, and laying down all originated in the classic games.
 - Sonic 1 started the foot-tappping, Sonic 2 started the laid down one, Sonic 3 had the "shooter" pose, and Sonic 3D blast had the arms crossed.
 - He'll also pose in the same way as many of the 90s art, such as with a pointer finger or in an almost running position.
 - Tails
 - Tails' animation likewise comes from Sonic 2.
 - Metal Sonic
 - Sonic has to fight a metal version of himself, as he does in many classic games.
 - Amy
 - Amy was saved by Sonic...once again.
 - Knuckles
 - Knuckles likes grapes (according to the old manual).
 - Knuckles was the 3rd character to appear.
 - Knuckles races Sonic; Knuckles is a long-time rival.
 - Knuckles' first idle animation with his fists is from Sonic and Knuckles and his other playable appearances.
 - Eggman
 - He is called "Robotnik" for the first time in about 10 years.
 - He tries to use time travel to his advantage, as he did in Sonic CD.
 
Level Appearances
- Green Hill
 - Chemical Plant
 - Death Egg (boss)
 - Stardust Speedway (rival)
 - Sky Sanctuary
 
Returning elements
- Lives (first appeared: Sonic 1)
 - Basic Shield (first appeared: Sonic 1)
 - Elemental Shields (first appeared: Sonic 3)
 - Power Sneakers (first appeared: Sonic 1)
 - Invincibility (first appeared: Sonic 1)
 - TV Box (Challenge Act/Skills; first appeared: Sonic 1)
 - 7 Chaos Emeralds (first appeared: Sonic 2)
 - Super Sonic (first appeared: Sonic 2)
 - Super Sonic in a final fight (first appeared: Sonic and Knuckles)
 - Moving Goal Sign (Challenge Act; first appeared: Sonic 3)
 - Homing Attack (first appeared: Sonic 3D blast--as a shield)
 - Drowning (first appeared: Sonic 1)
 
Music
- Standard (Remixes)
 - Super Sonic Racing (theme of Sonic R) plays during some challenge acts.
 - Green Hill
 - Chemical Plant
 - Death Egg (Sonic 2)
 - Stardust Speedway Bad Future (JPN)
 - Sky Sanctuary
 - Sonic 2 2-Player (heard at store)
 - Unlockables (some remixed)
 - Green Hill Zone
 - Marble Zone
 - Starlight Zone
 - Emerald Hill Zone
 - Chemical Plant
 - Sonic 2 Specail Stage
 - Angel Island
 - Hyrdocity
 - Marble Garden
 - Mushroom Hill
 - Flying Battery
 - Toxic Caves
 - Sonic Boom (US)
 - Stardust Speedway Bad Future (US)
 - Palm Tree Present (JPN)
 - Diamond Dust
 - Super Sonic Racing
 
Level Mechanics
- Saws appear like in Scrap Brain Zone
 - There is the see-saw element from levels like Star Light Zone
 - The Spinning Tops are based on the ones from Marble Garden
 - Underwater:
 - Spikes such as in Labyrinth, Hydrocity, Tidal Tempest, etc
 - Water current/flow such as in Labyrinth and others
 - Slide such as in Labyrinth and others
 
Other Similarities
- Green Hill
 - The "corkscrew" path is based off the ones in Emerald Hill.
 - Sky Sanctuary
 - The spinning tops resemble the UFOs of Marble Zone.
 - The insides of Sky Sanctuary resemble Hidden Palace.
 - City Escape
 - City Escape's crushers are similar to the finale of Sonic 1.
 - Seaside Hill
 - There is an angel statue; it is a reference to the Wacky Workbench Easter Egg.
 - Crisis City
 - Some of the set-up resembles Marble Zone as well as Laval Reef.
 - Sonic runs upward, like he does in Palm Tree Panic.
 - Roof Top Run
 - Roof Top Run's moving platforms are similar to the ones in Hill Top Zone.
 - Sonic skateboards in City Escape like he snowboards in Ice Cap.
 - The Eggman ship in Roof Top Run resembles the Flying Battery ship.
 
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