CLASSIC
Characters
- Sonic
- Classic Sonic's idle animations such as tapping his foot, crossing his arms, and laying down all originated in the classic games.
- Sonic 1 started the foot-tappping, Sonic 2 started the laid down one, Sonic 3 had the "shooter" pose, and Sonic 3D blast had the arms crossed.
- He'll also pose in the same way as many of the 90s art, such as with a pointer finger or in an almost running position.
- Tails
- Tails' animation likewise comes from Sonic 2.
- Metal Sonic
- Sonic has to fight a metal version of himself, as he does in many classic games.
- Amy
- Amy was saved by Sonic...once again.
- Knuckles
- Knuckles likes grapes (according to the old manual).
- Knuckles was the 3rd character to appear.
- Knuckles races Sonic; Knuckles is a long-time rival.
- Knuckles' first idle animation with his fists is from Sonic and Knuckles and his other playable appearances.
- Eggman
- He is called "Robotnik" for the first time in about 10 years.
- He tries to use time travel to his advantage, as he did in Sonic CD.
Level Appearances
- Green Hill
- Chemical Plant
- Death Egg (boss)
- Stardust Speedway (rival)
- Sky Sanctuary
Returning elements
- Lives (first appeared: Sonic 1)
- Basic Shield (first appeared: Sonic 1)
- Elemental Shields (first appeared: Sonic 3)
- Power Sneakers (first appeared: Sonic 1)
- Invincibility (first appeared: Sonic 1)
- TV Box (Challenge Act/Skills; first appeared: Sonic 1)
- 7 Chaos Emeralds (first appeared: Sonic 2)
- Super Sonic (first appeared: Sonic 2)
- Super Sonic in a final fight (first appeared: Sonic and Knuckles)
- Moving Goal Sign (Challenge Act; first appeared: Sonic 3)
- Homing Attack (first appeared: Sonic 3D blast--as a shield)
- Drowning (first appeared: Sonic 1)
Music
- Standard (Remixes)
- Super Sonic Racing (theme of Sonic R) plays during some challenge acts.
- Green Hill
- Chemical Plant
- Death Egg (Sonic 2)
- Stardust Speedway Bad Future (JPN)
- Sky Sanctuary
- Sonic 2 2-Player (heard at store)
- Unlockables (some remixed)
- Green Hill Zone
- Marble Zone
- Starlight Zone
- Emerald Hill Zone
- Chemical Plant
- Sonic 2 Specail Stage
- Angel Island
- Hyrdocity
- Marble Garden
- Mushroom Hill
- Flying Battery
- Toxic Caves
- Sonic Boom (US)
- Stardust Speedway Bad Future (US)
- Palm Tree Present (JPN)
- Diamond Dust
- Super Sonic Racing
Level Mechanics
- Saws appear like in Scrap Brain Zone
- There is the see-saw element from levels like Star Light Zone
- The Spinning Tops are based on the ones from Marble Garden
- Underwater:
- Spikes such as in Labyrinth, Hydrocity, Tidal Tempest, etc
- Water current/flow such as in Labyrinth and others
- Slide such as in Labyrinth and others
Other Similarities
- Green Hill
- The "corkscrew" path is based off the ones in Emerald Hill.
- Sky Sanctuary
- The spinning tops resemble the UFOs of Marble Zone.
- The insides of Sky Sanctuary resemble Hidden Palace.
- City Escape
- City Escape's crushers are similar to the finale of Sonic 1.
- Seaside Hill
- There is an angel statue; it is a reference to the Wacky Workbench Easter Egg.
- Crisis City
- Some of the set-up resembles Marble Zone as well as Laval Reef.
- Sonic runs upward, like he does in Palm Tree Panic.
- Roof Top Run
- Roof Top Run's moving platforms are similar to the ones in Hill Top Zone.
- Sonic skateboards in City Escape like he snowboards in Ice Cap.
- The Eggman ship in Roof Top Run resembles the Flying Battery ship.
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