Tuesday, August 18, 2020

Sonic Generations: Classic Callbacks


CLASSIC

Characters


  • Sonic
    • Classic Sonic's idle animations such as tapping his foot, crossing his arms, and laying down all originated in the classic games. 
      • Sonic 1 started the foot-tappping, Sonic 2 started the laid down one, Sonic 3 had the "shooter" pose, and Sonic 3D blast had the arms crossed. 
    • He'll also pose in the same way as many of the 90s art, such as with a pointer finger or in an almost running position. 
  • Tails
    • Tails' animation likewise comes from Sonic 2.   
  • Metal Sonic
    • Sonic has to fight a metal version of himself, as he does in many classic games. 
  • Amy
    • Amy was saved by Sonic...once again. 
  • Knuckles
    • Knuckles likes grapes (according to the old manual).
    • Knuckles was the 3rd character to appear. 
    • Knuckles races Sonic; Knuckles is a long-time rival. 
    • Knuckles' first idle animation with his fists is from Sonic and Knuckles and his other playable appearances. 
  • Eggman
    • He is called "Robotnik" for the first time in about 10 years. 
    • He tries to use time travel to his advantage, as he did in Sonic CD. 

Level Appearances


  • Green Hill
  • Chemical Plant
  • Death Egg (boss)
  • Stardust Speedway (rival)
  • Sky Sanctuary


Returning elements


  • Lives (first appeared: Sonic 1)
  • Basic Shield (first appeared: Sonic 1)
  • Elemental Shields (first appeared: Sonic 3)
  • Power Sneakers (first appeared: Sonic 1)
  • Invincibility (first appeared: Sonic 1)
  • TV Box (Challenge Act/Skills; first appeared: Sonic 1)
  • 7 Chaos Emeralds (first appeared: Sonic 2)
  • Super Sonic (first appeared: Sonic 2)
  • Super Sonic in a final fight (first appeared: Sonic and Knuckles)
  • Moving Goal Sign (Challenge Act; first appeared: Sonic 3)
  • Homing Attack (first appeared: Sonic 3D blast--as a shield) 
  • Drowning (first appeared: Sonic 1)


Music


  • Standard (Remixes)
    • Super Sonic Racing (theme of Sonic R) plays during some challenge acts.
    • Green Hill
    • Chemical Plant
    • Death Egg (Sonic 2)
    • Stardust Speedway Bad Future (JPN)
    • Sky Sanctuary
    • Sonic 2 2-Player (heard at store)
  • Unlockables (some remixed)
    • Green Hill Zone
    • Marble Zone
    • Starlight Zone
    • Emerald Hill Zone
    • Chemical Plant
    • Sonic 2 Specail Stage
    • Angel Island
    • Hyrdocity
    • Marble Garden
    • Mushroom Hill
    • Flying Battery
    • Toxic Caves
    • Sonic Boom (US)
    • Stardust Speedway Bad Future (US)
    • Palm Tree Present (JPN)
    • Diamond Dust 
    • Super Sonic Racing 


Level Mechanics


  • Saws appear like in Scrap Brain Zone
  • There is the see-saw element from levels like Star Light Zone
  • The Spinning Tops are based on the ones from Marble Garden
  • Underwater: 
    • Spikes such as in Labyrinth, Hydrocity, Tidal Tempest, etc
    • Water current/flow such as in Labyrinth and others
    • Slide such as in Labyrinth and others  


Other Similarities


  • Green Hill
  • The "corkscrew" path is based off the ones in Emerald Hill. 
  • Sky Sanctuary
    • The spinning tops resemble the UFOs of Marble Zone.
    • The insides of Sky Sanctuary resemble Hidden Palace.
  • City Escape
    • City Escape's crushers are similar to the finale of Sonic 1. 
  • Seaside Hill
    • There is an angel statue; it is a reference to the Wacky Workbench Easter Egg. 
  • Crisis City
    • Some of the set-up resembles Marble Zone as well as Laval Reef.
    • Sonic runs upward, like he does in Palm Tree Panic. 
  • Roof Top Run
    • Roof Top Run's moving platforms are similar to the ones in Hill Top Zone. 
    • Sonic skateboards in City Escape like he snowboards in Ice Cap.
    • The Eggman ship in Roof Top Run resembles the Flying Battery ship. 

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