Tuesday, December 31, 2019

This Year...(2019)

Games



A racing spin-off, 2019 saw the debut of "Team Sonic Racing." Although their had been both car-racing games (with the Sega "All-stars") and racing games mixed with plot (the Riders series), this game saw the first combination of the two (excluding the somewhat-obscure 90s ones like "Sonic Drift").

It's gameplay also set to make itself unique by adding it's "team" element, a feature similar to Sonic Heroes.

TSR has been the only game recently and seems quiet about future games, leading to speculation and dreams of "Sonic Adventure 3." I wouldn't go that far. 

Animations



The spring saw two surprising shorts created for TSR, similar to last year's Mania Adventures. Comical, they featured Knuckles, Big the Cat, Shadow the Hedgehog, Eggman, and other characters. 


Even more surprising was the "Chao in Space" animation that Sega posted just this month. Cute and nostalgic, the focus is shared between Sonic in a Chao Garden and a Chao in a dream space-battle.

Comics



The main focus of IDW's fairly new Sonic comics this year has been the "Metal Virus," a metallic pathogen that's turning the planet into a group of Zombie-like robots. Many characters have unwillingly transformed and tension has continued to boil. Unfortunately, the "Zombot" plot has gotten tiresome for some, and it's continuing into next year.


Meanwhile IDW's new heroes, Tangle and Whisper, have taken on a different threat in their 4-part mini-series. The spin-off explored the duo and could be a sign that IDW might expand on alternate stories (Tangle/Whisper or other characters) in the future. There are plans for a new "annual" already. 

Movie


In the summer an unforgettable horror was released upon the world: "movie" Sonic.


Paramont responded to the backlash and took pains to have the CGI-character revised, including enlisting help from Sega's comic/animation go-to-guy, Tyson Hesse.


The cuter Sonic meant the movie would be pushed to February, but it was well worth the wait. 

Monday, December 30, 2019

Sonic 06 is Better Than Colors (Conclusion)


06 is not a perfect game. It has flaws in it's story, it's gameplay is a struggle, and in total, it's a case of what "could have" been. Colors, though, is a complete nightmare. It's a story weaker than Infinite (heh-heh, Sonic humor). Whatever "serious" means, think the opposite. The game ruined lovable characters and added useless ones. Meanwhile the pathetic wisps corrupted the levels, making every repetitive act a tiresome chore.



The truth is, Sonic 06 is not nearly as bad as people make it out to be. Many people say "it's terrible" and that it's "the worst," but it's hard to comprehend these claims. If you don't like it because Silver glitched you onto a roof or held you in a never-ending "it's no use" cycle, I understand that.


Yet people don't explain their thoughts. Even when they list a reason, they don't elaborate why it bothers them. Like when someone says, "I don't like 06 because of Elise," is it because she's a human? Or was it because she was a damsel in distress? Or do they think romance slows the plot?


I hope that my posts help explain why I enjoyed Sonic 06 but had a tough time understanding why people like Colors. Really the only part of Colors I find salvageable is trying to strengthen the Sonic-Tails bond, but it really doesn't compare (AoStH had the best Sonic & Tails "brother" relationship).


I stared this "mini series" because my post "Top Ten Reasons Sonic 06 is Better than Colors" became too long by the second reason: I wanted to get my point across.

Full list (1 is least important-10 is most): 


Recently tried to censor swear words a bit, correct errors, and fix the links in Part 5 (the "Brawl" YT channel had been removed so half the songs were gone). 

Part 1--The Main Screen/menu/Level Navigation/GAME OVER
Part 2--The CG, graphics, and level design
Part 3--The Controls
Part 4--The Level Ups/Power Ups/Upgrades
Part 5.3 (Colors), Part 5.6 (06), Part 5.9 (Conclusion) --The Music
Part 6--The Characters
Part 7--The Conflict/Villains/etc
Part 8--Sonic
Part 9--The Voice Acting
Part 10--The Plot


Maybe since I never knew the whole "Sonic Next Gen" hype and assumed 06 would be the "worst" game, I was able to see the fun in it. But Colors gets so much attention and praise for being at best a just-below-average Wii game.


It's ridiculous how much anger is directed at a 10+ year-old game (2006), but it's even more ridiculous to see Sega bragging "Sonic Team: the Creators of Sonic Generations and Sonic Colors!" To this day, that (2010) game is still given credit and respect when it did nothing to deserve it in the first place. [END] 

oh well.  



Saturday, December 14, 2019

Chao in Space: Rise of Sleepwalker


After plenty of "Chao in Space" posters (seen in Sonic Adventure, SA2, 06, Sonic Gen, etc), Sega's finally given a peek at the fictitious series :D The posters have often referenced Star Wars/Star Trek, and I doubt it's a coincidence they released this while another Star Wars movie is on it's way.

The Death EGG

Another reason to thank Tyson Hesse, this cute animation showed up on twitter for the holidays. It follows a neutral chao "in space," and Sonic trying to take care of the little sleepwalker...

Cameos of Sonic Forces, Mania, and the car from TSR

Adorable, it also has quite a few fun appearances & Easter eggs for fans...

In addition to the return of the Chao Garden and light/dark/neutral chao, Tikal also has a breif cameo

"Chao Soda" is probably a refrence to "Chaos Cola" seen in Sonic Unleashed

ROBOTNIK CLAUS (Sonic's Christmas Blast)

This was awesome. I really like these animated shorts and I hope they're here to stay :)
Merry Christmas (-Happy New Year-) everybody.


Friday, December 6, 2019

Sonic 06 vs Colors (Part 10)

Welcome to the final--and perhaps biggest--reason the hated game Sonic 06 is superior to the praised Sonic Colors.

Part 10: The Plot



Just at a glance, Sonic 06 has a very complex story. Is it confusing/flawed? Yeah. But it also has a lot of depth and exciting moments (believe it or not). Sonic Colors is the complete opposite. It's very simple. So simple it's shallow and worthless. And it has plenty of errors, too.

Sonic 06


Sonic's Story


Despite being the name of the game, Sonic ended up lamely rescuing a princess over and over again. In the first cutscene, it actually seemed like there was a lot of potential. Unfortunately, in the next Elise is taken and so begins the cycle.

Still, the ending with Sonic and Elise escaping Eggman feels like a good victory, and the cutscene looks cool. The laughing is either creepy or cute, but at least it balances the end and beginning (the "smile" thing).

Silver's Story


Silver's story is interesting. Many sci-fi elements and typical Sonic themes like friendship. I wish there was more of an explanation for Blaze's appearance, and the set-up annoyingly avoids a confrontation with Sonic. It's clear there was meant to be more with Amy, too.

There are a few other bothersome parts. Like, ok--Silver's naive--but would he really trust the creepy dude with no mouth after just meeting him? Overall Silver's side of things is all right, but it's still not the best it could be.

Shadow's Story


Shadow's story is almost perfect. It shows how Shadow has changed after Shadow the Hedgehog, it gives attention to Rouge and Omega, and it has a creepy villain.

Any problems are small continuity errors. Mostly dealing with Mephiles' time travel or powers.

Last Story


The Last Story is mostly trash. The only exception is going super and taking out Solaris. The "death" and the "kiss" were both awkward, crappy scenes. At least they tried to act serious. Unfortunately when people say the worst moment in Sonic history, it's thanks to this. It's a shame, because with a little rewriting it might have been salvageable.

There is some sad beauty in undoing the entire thing, but it also makes everything that happened worthless. Up for debate!

Sonic Colors


Beginning


They drag this out, but: Sonic and Tails are here to save aliens from Eggman! Ugh. I like the Black Arms--I liked the Cosmo and the Meterex--but these guys don't do it. It can't be a character and a power up. How am I supposed to care for that? Wisps aside, annoyingly revised Orbot and *new* Cubot act like a poor villain's Scratch and Grounder. Their attempts at humor suck. I almost wish there was a "rated E-10 for everyone below ten."

Every cutscene has a joke, but none of it's funny.

Middle


The middle quickly turns repetitive. Sonic cracks a shXt joke, fights a robot. The same robots, even. Somewhere in here Eggman tries to mind-control Tails. Pretty cheap. But what makes it worse is that it fails within 2 seconds. No Sonic vs Tails here.

End


One good part of the plot is trying to focus on Sonic and Tails' friendship. In some ways it's there, but for the most part Sonic acts lifeless to his almost-brother while Tails treats Sonic like an idiot as he's trying to save the world. 

There is a nice moment before the boss fight that tries to make the tone more serious. Next, Colors breaks the modern tradition of a ending Super Sonic fight (although there is one on the DS). In the final cutscene Sonic is cheesily saved by the wisps. He also says goodbye to his new friend Yacker, a shXt Chip replacement that hangs out with Tails more than Sonic. Oh, and Tails finally go his hopeless translator working, too. That's. Just. Stupid.   

 Conclusion



I never really understand why people like Sonic Colors. Maybe if your a big Tails fan (since he had a bigger role)? I think coating the story in light, silly humor was a mistake. Most of the story makes me want to cringe. It's sad.


06 had it's flaws, but it is also one of the more interesting stories overall. It had more serious stakes yet it balanced a large cast. Elements like flashbacks and timetravel gave it layers, too. Had the gameplay been perfected--even with the Elise as a main character--Sonic 06 might have been praised instead of hated.


The bottom line is that Colors had a very bad plot. 06's plot is fairly good.
Just I don't get it. How can one like that over 06?

This is actually my last major point, here. Wow, 10 big reasons 06 is better. It just is!
I'll be posting a reflection of the whole thing soon...

Sunday, December 1, 2019

Monday, November 25, 2019

Sonicomics: Crisis City Review Pt1 (IDW #19)

Okay, I mentioned how "IDW Shadow" kinda' bugs me. So I'm digging into why with this review of IDW issue 19. -Final Ranking is at end of post- 

"Crisis City, Part 1"



I like this cover. It's fun. I mean, sure, it doesn't match the urgency of the situation as well because Sonic's being a show off, but the characters look good and...IS THAT ZOMBIE JET?!


Cover B doesn't really stand out, but Cover C looks awesome.


This starts with a recap, a map "by Cream," and tells who's who. It's nice for new readers, tedious for returning. I'm getting pretty sick of reading "The Blue Blur/Fastest thing alive." They should change it up at least a little, like "Infected Hero/Quickest Hedgehog Around," or something like that.

This issue is named after one of my favorite levels from Sonic 06 (it also appeared in Sonic Gen). To be honest, though, the "Zombot"-infested setting is rather lame compared to the awesome, post-apocalypse ruins we got in the most hated Sonic game of all time.


Rouge gives us info on the origins of Sunset City (which might be a small nod to her researching Soleanna in 06). I kinda' wish there was more of a difference between panels 2 and 4...something to make this new threat scarier than the one in Forces.

Rouge also makes it clear the reason she cares is because it was a thriving merchant hub with "dazzling" jewels. I appreciate this because--with no GUN in sight--there needs to be an excuse for having Team Dark play hero(es).


The next page is pretty strong, showing off Sonic's moves. The first time I read this, though, I was like "um, Sonic I know you can handle the Zombots--where's Team Dark?"


Omega is the first we see, and he's fXcking awesome. It's hilarious! A good introduction for people who may not know Omega (which is probably a lot of people).


Rouge is the next dark member we see, and she shows off some of her leadership skills. Having her direct the local authorities (who appear Sonic Forces style) is a clever method of indirectly referencing GUN.

It's simply not mentioned (once again, like Forces), so it could be that Rouge (& Shadow) still work for GUN (as in the games), or they could be doing their own thing (as you'd assume just reading issue 19 alone). Clever.


Sonic does a tornado-like move which is similar to a move from the games and one he'd do in the early cartoons a lot.

Sonic's getting desperate; it's nice to see a side of him that isn't so perfect (which was mainly how was acting in the beginning of IDW's series).


Shadow makes a bad-Xss entrance worthy of his edgy game intros. The truck is some version of the one that appeared in SA2 (also Sonic Gen) which is awesome and another indirect GUN reference.


Now here's where things start going downhill. For one thing, Shadow seems to blame Sonic for the outbreak, referencing issue six. If Shadow had killed Eggman, than this would not be happening. It's true, but would Shadow still be upset about this?

In Shadow the Hedgehog, Shadow puts the past behind him so he can move on and focus on the present. With that in mind, I think Shadow would be less worried about a past mistake (not killing Eggman), and more willing to focus on their current problem/track the Doc down now that he's himself again.



Next. "Cowards run, I win." He's calling himself a coward because he runs all the freakin' time. He's not one to give up easily, but he's also not stupid.


"Destroy Eggman's army, what else?" Obviously Team Dark learned about the Zombots themselves or heard about them before all this, because Shadow knows not to touch the Zombots ("DON'T TOUCH IT," ha).


So they would know that attempts to destroy the infected are futile. Even just watching Omega, they could probably see that the enemies simply rise again. So this line (destroy the army) makes little sense. If he had a plan (or, ha, a weapon) or some new element it might be believable, but jumping into the hoard seems like Zombie-side.

I guess they could of explored that as an angle. Maybe Shadow thinks becoming a Zombot would make him more powerful or something? But, nah.

If Shadow was going to take on a large enemy (that maybe talked back?), I could see him getting in over his head. What if a bunch of the Zombots merged into one giant monster and Shadow became obsessed with trying to destroy it...that I could see happening.

In this case though, all Shadow would have to do (when infected) is run around a bit. He could do spindashes around the truck/hotel--protecting it and fighting off the infection. Instead...


"The Doctor's Metal Virus can't infect the Ultimate Lifeform!" Once again, he's not this stupid. Shadow's suppose to be one of the more mature characters.

On the plus side, Omega's lines are stellar. Omega really is the highlight of this issue--plus the truck scene--that was pretty dxmn cool.

Meanwhile Sonic's already to Green Hill...which doesn't make a whole lot of sense even with Cream's map. Sonic begins a little metal debate but shakes it off (literally).


So we get Shadow fighting some Zombots and...


...infected. Maybe if there was the "Shadow was created to help cure Maria" backstory, his surprise would make more sense (he'd think is immune because it's a "disease"). But that's barely official, and it hasn't come up in this series. Plus he already said he knew not to touch the infected, so no excuses!

And the whole "I don't run thing," ugh. I hope Flynn remembers what 90% of Sonic games center around (yes, running).

Even if Shadow prefers doing things on his own, he knows his limits. In 06 he admitted he couldn't take on Solaris himself, and in Heroes he's the one who suggests stalling "Neo" Metal Sonic so that Team Hero (Sonic) could defeat him.

Then Sonic shows up and there's a funny little scene and Zombot Shadow aaaand it ends. BOO! That's not even a cool design...

LAME!

Really the 2nd half of this issue just seemed like a plot device to set up a fight in the next issue. Things are getting repetitive, too. Sonic goes to [place]. Sonic meets up with [people]. [Someone] gets infected.

Months ago, when there was only the solicitation (which spoiled that someone was going to be infected), I though to myself, "Please make it Rouge."

How obvious can you be? Omega's a robot, so he can't get infected. Shadow getting infected seems like a stupid way to end with a lame cliffhanger set up for a battle (to sell more comics).

Rewind: what if Rouge had been the one to become a Zombot? That's not as predictable, plus I'd like to see them have to fight her. And what would Shadow's reaction be?


Well instead we're stuck with idiot Shadow who is "reckless" and more or less asks to become a mindless zombie-robot. And Sonic makes light of it with the jerk-y "told you so" comment. Seems weird how "favorite" characters are both acting ridiculous while "less-known" Rouge and Omega are actually doing their job.

Enough about the plot, on to the art.


The hoards are impressive, as is the setting. Lots of details with buildings and "nobody characters" that other people (like me, probably) wouldn't have bothered with.

Artist Jack Lawrence does make several impressive expressions as well. But I'm not a huge fan of his work, here. I don't think this guy is that familiar with drawing Sonic-characters. Omega was very impressive (he's usually very difficult to draw) and Rouge was done well. Sonic and Shadow look awkward in a lot of spots, though--I guess that's what really bothered me.

Sonic/Shadow's head looking too big...


Lot's of top teeth and nothing else (which would have been okay, like once instead of all the time)...


Ah, the spikes looking weird. Maybe that's what bugs me...


Some things just don't look right...

(Sonic in the right panel isn't right)

The one that bothers me the most: 


When I was reviewing this, I realized it wasn't just the fact that "Zombot Shadow" seemed inevitable. It was that weird look on Shadow's face when the Zombots...uh, "win." I realized this actually could be a serious moment, but that panel looks like old (bad) Archie-art, and it makes me want to laugh, actually.

Disastrous all right

I'm being kind of harsh, here. Most of the art is good, and like I said, expressive. But it's weaker compared to the other artists (Thomas, Stanley, Yardly, etc).

This issue also had colors by Bracardi Curry instead of the "Sonic-regular," Matt Herms. I liked the coloring, for it was lighter and the city matched it's "Sunset" description. On the other hand, having the "normal" style might have made Lawrence's differences less noticeable...

Summary


  • The art in this issue was mostly good but there was room for improvement. 
  • The main plot is repetitive--not to the same point as "Fallout" (the early issues), but still. 
  • Dialogue for Rouge fit and E-123 Omega's was spectacular. 
  • Sonic's unintentionally coming off as a jerk. 
  • Shadow's an out-of character S-O-B. 
  • The end result was predictable. 
    • Though the beginning was strong and had some clever points to it. 
  • Compared to the previous issues, the stakes seemed higher. 


So the final ranking (S is the best possible, E is the worst): C (or "Low Average")

"Maybe I wasn't strong enough."

Yeah. Omega was great, the truck scene was awesome. At least the whole "You let Eggman go" debate, was an attempt at adding depth. But the end is...silly. "Zombot Shadow" was easily preventable, and if they HAD to go with it, they could have given Shadow a better reason than "the Doctor's metal virus can't infect the ultimate lifeform!"   

We hear ya, Rouge.