Scoring
Sonic Heroes, like most Sonic games, is a calculation of speed, rings, and enemies defeated. There are also points for what levels the characters are at. It seems ideal to get through the level without dying, but even that can result in an E-rank if taken too long.
Heroes high-scoring system is annoying, and it's harder to get A-ranks than in other games. Since many of the levels are longer, and there are bonus missions for each, getting all A-ranks seems like a long, grueling task.
Though Shadow the Hedgehog is built around the same principles, it has a few different factors. Playing "neutral" is similar to most Sonic games. For Hero and Dark mission, filling the Hero/Dark gauges (or not filling them) heavily impacts the score. Taking "dark" action while on a Hero mission will subtract points, while "hero" actions will add to them.
Getting an A-Rank is easier in Shadow the Hedgehog because many levels rely on time and the gauges, more so than anything else. In some cases, if the time is fast, the character can get an A-Rank with nothing in either gauge.
That being said, as long as the player knows the level well, collecting A-ranks can be faster.
Though ShtH has more levels, Heroes has 4 teams playing through variations of the same levels. This means there are more A-ranks to gather with a less variety in location.
Each game "rewards" the player with Super Hard Mode and Expert Mode respectively.
I liked Expert Mode's style and the "hints" but I can't really judge Super Hard Mode because I have not unlocked it yet.
From personal experience, the scoring system in Sonic Heroes is more frustrating and disappointing than that of Shadow the Hedgehog.
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