Part 9: Missions
Shadow the Hedgehog and Sonic Heroes has some similar ideas, but executed them differently.
In Heroes, most of the teams simply had to make it to the goal in time, but Team Chaotix was cursed with a different outcome: doing random errands for their client. Eggman fully deserved the beating Charmy gave him.
In most of these levels the team would have to collect, interact with, or destroy something. For example, in Mystic Mansion they have to blow out all of the red torches. While the idea of exploration was nice for Knuckles and Rouge in the Adventure series, those two had different gameplay and an area designed differently to take advantage of that.
Of course Seaside Hill for Chaotix is the same for them as with any other group...except they have to collect crabs!
While the challenge kept them unique, some stages were better than others.
Additionally each level has an alternate goal for each team. Team Sonic, for example, has to complete the stage in a given time. They aren't very fun and seem tiresome. Except for emblems and A-ranks, there's not a real reason to work on them.
Things are different in Shadow the Hedgehog. The missions are always optional, though they have to be completed in order to get any ending other than the pure neutral ones. Almost every stage therefore has the possibility to simply get to the goal in time.
While similar to the Chaotix's style, there is more variety. Sometimes Shadow has to destroy a certain amount of enemies, or in other cases he has to take out a large tank or blimp. Similar to "Find the Lost Chao," Amy asks him to find Cream and then Cheese. Eggman asks Shadow to activate defense systems for him while Maria wants to help injured researchers in The Doom. There are more options and they fit the plot. They don't seem as random or demeaning.
It also makes for good contrast, like in Central City where he has to either activate or sweep up bombs.
Not all of them are easy. Both Black Doom and Espio expect a lot in Mad Matrix, and let's not forget finding the computer room with Vector. Still, it's balanced out by other stages. In the Ark Shadow can either shoot down the space colony's defenses or ride a Black Arms bird-thing around. Tails asks for help collecting rings in a stage where ringing a bell gives 50.
Missions can be interesting and can reflect how well a player knows the game. However I'm a fan of options rather than requirements, and that makes ShtH the batter choice by far.
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